$9.99Driver® Parallel Lines
Set up, sent down for 28 years for someone else's crime, and now out for revenge. Driver Parallel Lines makes you the wheelman across 1978 and 2006 New York, with 80 cars and bikes, on-foot shootouts, and a garage to tune your ride. Heavy, fast, and properly grudge-fuelled.
Is Driver® Parallel Lines worth it?
Driver® Parallel Lines is worth it if…
- you like crime stories built around driving and revenge
- you like old games with a strong 70s mood and a great soundtrack
- you like stealing cars and tuning them into your own ride
- you like fast-paced open-world action across two time periods
Screenshots
Twenty-eight years inside, then payback
You start as the fastest wheelman on the street, then a setup costs you nearly three decades. The story jumps from the gritty 1978 underworld to the colder streets of 2006, and the city, cars, and weapons change with it. Expect a straight revenge run: shoot, smash, and steal through criminal jobs, with drive-by shooting when trouble finds you behind the wheel.
Eighty rides to steal, tune, and wreck
The garage is half the fun. The 70s cars feel weighty and loose, the later ones quicker and harder-edged. Pick the right tool, point it at traffic, and try not to need the new paint too soon.
Good to know before you drive?
How do the two time periods work?
You start in 1978 and move to 2006 about halfway through. The layout stays New York, but the vehicles, weapons, look, and interface shift with the era, so the second half feels faster, meaner, and better paid.
What is the shooting like?
On foot you use short- and long-range assault weapons, and lock-on helps at speed. It gets the job done, but the real weapon is usually the car: ramming, chasing, and drive-by fire carry most fights.



















