$9.99Drawful 2 Bad drawings, worse guesses
Sketch a prompt on your phone, invent fake titles to fool your friends, and see who can spot the truth.
Is Drawful 2 worth it?
Drawful 2 is worth it if…
- you have 3 to 8 people in one room and one shared screen
- you enjoy bluffing games as much as drawing games
- you and your friends have inside jokes that deserve to be drawn
- you want a party game where nobody needs a controller or prior practice
Screenshots
Draw badly, bluff well
Each player gets a strange prompt, something like "creepy tiger", and draws it on their phone or tablet. Then everyone else types in what they think the drawing is supposed to be, and those fake answers get mixed in with the real one. The whole room votes on which title is correct. The comedy comes from both halves: the sketch itself, and the increasingly confident wrong guesses it inspires. Drawing skill is genuinely optional here. A wobbly stick figure with ambiguous limbs is often funnier and more confusing than anything careful, and confusing people is how you score.
Your own prompts, your own jokes
The big addition over the first game is the custom prompt creator: you can write your own drawing challenges and build whole games out of in-jokes with your friends. That changes what the game is for. Once the prompts come from your own group, any terrible joke you type could be the actual answer, so the guesses get funnier and the rounds get personal.
One screen, everyone's phone
Nobody hunts for controllers. Players join from any web-enabled phone or tablet, so a group of 3 to 8 can be playing within a minute of explaining the rules, and an audience of potentially thousands can join in and vote too. It is built as local multiplayer for one room, but you can play remotely by sharing your screen over a video call while everyone plays along on their phones. Expanded streaming tools make it work for broadcasts as well. Short rounds mean people drift in and out, argue about a drawing, and immediately want another one.




















