$15.99Do Not Feed the Monkeys Watch, but never touch
Spy on strangers through grainy feeds, dig up their secrets and try to keep your hands off their lives.
Is Do Not Feed the Monkeys worth it?
Do Not Feed the Monkeys is worth it if…
- you like tense time management where rent, sleep and curiosity all compete for the same hours
- you enjoy dark humor and absurd, dystopian stories told in small fragments
- you want choices that matter and a reason to replay for different endings
- you don't mind pressure: small mistakes snowball, and the juggling can feel demanding
Screenshots
Watching lives through a screen
Your job is simple and unsettling: observe. The Primate Observation Club assigns you a set of "cages", each a hidden camera pointed at a stranger's life. You watch at different hours, note what happens when, and pick out the details that matter. Highlighted words in conversations become clues, and clues become reports for the Club. Some feeds are dull for days, then suddenly very much not. Half the game is deduction: figuring out who these people are, what they hide and what happens behind closed doors, one fragment at a time. It is genuinely absorbing work, which is exactly the problem.
The rule you will break
Feeding the monkeys, meaning any contact with the people you spy on, is strictly prohibited. You will do it anyway. Help someone, blackmail them for cash, expose their secrets or sabotage their dreams: every choice carries risk and weight, and the game remembers. There are multiple endings, and a run's epilogue shows the consequences of what you did and did not do. Some outcomes hit harder than you expect, especially the ones you could have prevented. Meanwhile your own life keeps demanding attention: pay the landlady, eat, sleep, work odd jobs. Curiosity is expensive, and so is conscience.
Can one run show you everything?
Can you play it solo?
Yes, it is a singleplayer game, and a short one: a first run takes a few hours, with more to see across replays.
Why replay it?
Each run deals out different cages and random events, so the stories you can piece together change. With more camera slots than you can realistically keep up with, a full picture of everything takes several playthroughs, and the branching choices give each one a different shape.
Is it relaxing to play?
Not really. The constant juggling of money, health and observation builds real tension, and some players find it more stressful than cozy. If you want to unwind, this is the wrong couch; if you want pressure with a payoff, it fits.



















