$17.99 (−10%)Divine Frequency Reality on the edge of erasure
A surreal horror shooter where you fight through broken worlds with guns and psionics, hunting answers the story only partly gives.
Screenshots
Worlds that should not exist
The game starts you somewhere unpleasant: your actual physical body is in a hole, and the seat of the World's consciousness is waiting. Getting there means pushing through layers of ever-mounting darkness, past the thin glass of the ordinary, into unstable realities beyond the Perimeter. These places are strange, rusted and dreamlike, and the sound design carries a lot of that weight; it is a highlight. Secrets and optional encounters are tucked into the corners, and the story arrives in pieces you assemble yourself. Nobody explains it all. You stare into the abyss, and the abyss cackles back, maniacally.
Guns, psionics and three ways to be horrible
Grotesque, malevolent lifeforms stand between you and the next layer, and the arsenal is devastating. The shooting is fast and gory, and you can go further: strange psionic attacks let you dominate foes instead of just perforating them. Three primary character archetypes shape how you play, from run-and-gun firepower to stranger paths, and weapon modifications let you commit to one or mix them. The game reacts to your choice, presenting unique challenges and discoveries for each. It is a horror shooter that also lets you punch abominations until they come apart.

















