$9.99DG2: Defense Grid 2 Tower Defense With Real Teeth
Build your defenses, bend the aliens' paths, and hold your cores through map after shifting map, alone or with a friend.
Is DG2: Defense Grid 2 worth it?
DG2: Defense Grid 2 is worth it if…
- you like tower defense with real depth, where every placement matters
- you enjoy score chasing and replaying levels for that gold medal
- you want a game that is easy to learn but rewards careful planning
- you like playing strategy together, in co-op or against a friend
Screenshots
Building the perfect kill box
Aliens march in, grab your power cores and try to carry them back out. Your job is to make that walk as short and as deadly as possible. Nine tower types cover the basics: fast fire, slow heavy hits, energy, flames, area damage. Blocks let you wall off paths and force longer routes, and towers placed on blocks take extra upgrades, so a cloaked alien that slips past one line will not slip past the next. Every placement matters, and watching a route you designed chew through a wave is the whole point.
Maps that keep you on your toes
The 21-mission campaign runs on dynamic maps that shift as you play, so a layout that worked two waves ago can fall apart mid-level. You adapt, rebuild, and sometimes watch a single alien escape with a core and ruin a clean run. That pressure is the appeal: the game stays tense right up to the last wave, and pulling a level back from the edge feels better than an easy win. The Aftermath DLC adds five large, open-ended story missions continuing the conflict with Fletcher and Governor Tydell, on a world where enemies can mind-control their own attackers.
One more run
This is a game built for the "just one more level" feeling. Hundreds of challenge mode variants change the rules on each map, and no two battles play the same. Favorites like the grinder challenges throw a hundred waves at your design, a proper test of whether your defenses hold up over the long haul. Changed your mind about a strategy from three missions back? Rewind to it and rebuild instead of starting over. The scoring system is consistent too: play the same way, get the same result, which makes chasing a gold medal a fair fight.
Better with a friend on the line
Defending a grid is good company, and defending it together is better. Online co-op lets you and a friend split the map, argue about tower placement, and share the blame when a wave gets through. If cooperation goes sour, competitive multiplayer settles it the honest way. Sessions are easy to join and rounds are short, which makes it a natural pick for an evening of "one more map" with someone else keeping score. And if you run out of official levels, Workshop support and the built-in level creation tools mean there is always another grid waiting.

























