$1.99Defy Gravity Extended Fly by Breaking Physics
Run, jump and shoot gravity fields to bend every level to your will.
Is Defy Gravity Extended worth it?
Defy Gravity Extended is worth it if…
- you like short, tricky games you can finish in an evening
- you enjoy precision platformers where one touch can end the run
- you want a puzzle mechanic that changes how you think about jumping
- you have a soft spot for retro arcade design and a good soundtrack
Screenshots
A gun that rewrites gravity
Kara does not just jump. Her gun fires pockets of gravity and anti-gravity, and those two shots are the whole toolkit. Fire a pull field and everything nearby yanks toward it; fire a push field and it shoves away. Chain them well and a jump becomes something closer to flight, carrying you over obstacles no normal platformer would allow. The same shots move objects blocking your path and even shift the platforms you stand on. One mechanic, endlessly remixed, and learning to think with it is the game.
Two quests, 48 levels
There are 24 levels to start, built from lasers, moving spikes, crumbling platforms and gravity-affected objects, with the difficulty climbing steadily as new hazards join the mix. Then a second quest mode changes the game and adds another 24 levels on top. Early levels teach you the gun gently; later ones demand real precision, and a tough stretch can take plenty of tries. Checkpoints keep failed attempts from costing you whole levels, so retrying feels like chipping away at a puzzle rather than starting over.
What should you know before playing?
How long does it take to finish?
It is a short game by design. A first run through the main levels takes roughly an hour or two, and the second quest mode adds another set of levels if you want more. That makes it easy to fit into an evening or a break between bigger games, and the level structure suits short sessions: fail a tricky stretch, retry, move on.
Is it really a puzzle game or a platformer?
Both, and the balance shifts as you go. The gravity gun gives every level a puzzle to read: where to place a pull field, when to push, how to ride your own shots. But executing the solution takes real reflexes, so it plays more like a precision platformer than a slow brain teaser. If you like games such as Portal for the gravity tricks, this scratches a similar itch at platformer speed.

















