$14.99Deep Blue Sushi Catch it, cut it, serve it
Fish by day in a bright sea, then run your own sushi spot with friends at whatever pace suits you.
Is Deep Blue Sushi worth it?
Deep Blue Sushi is worth it if…
- you want a co-op game where everyone has a real job and the chaos is friendly
- you find calm, repetitive prep work relaxing rather than tedious
- you like running a small business one upgrade and one day at a time
- you enjoy games like Dave the Diver or Overcooked and want something in that spirit
- you can live with some rough edges, since the game is in early access
Screenshots
From catch to counter
The whole loop is yours: dive, catch, cook, serve. You spear or reel in fish, carry them back, prep the ingredients, and build each plate step by step at the station: rice, cuts, rolls, hand-pressed nigiri. Recipes guide you, but your hands do the work, and finished dishes never spoil, so prepping ahead actually pays off. When service starts, the front of house takes over: taking orders, delivering plates, clearing tables before customers give up and leave. One player can do it all, but the game clearly wants a crew, and the moment the kitchen and the floor are both drowning is where the fun lives.
The ocean bites back
Not every catch comes quietly. Below the surface you track fish through deeper layers, and some of them track you back: sharks, piranhas, squid, electric fish and octopuses all fight when you come for them. You pick your tools before each dive, and the right equipment matters as you go further down. Between catches there is plenty to simply look at: the water is full of colorful fish and strange creatures, and some are better left alone. The ocean resets its stock from day to day, so each morning's dive is a fresh decision about where to go and what to hunt.
A town worth lingering in
This is a low-pressure place to unwind. There are no harsh penalties when a service goes sideways, and the pace is yours to set. Between shifts you can wander a small town lined with cherry trees and bamboo, sit on the wooden fence outside your restaurant and watch the sea, or hop on a beach umbrella for a bounce into the sky. Small gears wash up daily to upgrade your fishing gear. The look is soft and cheerful throughout: rounded clay-like characters, bright colors, fish and dishes that are genuinely cute. Even the shop closing at a sensible hour feels like part of the charm, right up until you need rice at midnight.
Hands-on restaurant work
This is a job sim you do with your own hands, first person, station by station. Prep work is repetitive in the good way: slicing fish and vegetables in quick cutting mini-games, cooking pots of rice, portioning toppings. The rhythm is calm and satisfying, the kind of task that empties your head while your hands stay busy. A tablet keeps you organized with current orders, stock and upgrades. Friends can split the shifts however they like: one diver, one prep cook, one sushi chef, one server. Solo works too, though juggling every station alone is the harder mode.
Growing the business
You start with a simple sushi counter and build it into a busy seaside restaurant. More tables, better stations, a wider menu, more customers, more chaos. Progress comes through tasks and upgrades: unlock new seats, buy improved fishing gear, expand what you serve. Customers judge the place with their patience, so balancing menu, stock and staffing against demand is the real score. New menu items unlock on a daily rhythm, which gives each in-game day a small goal: stock up, dive for what is missing, and be ready when the doors open.
Better with a crew
Up to five players can run the restaurant together online, and this is where the game is at its best. The roles split naturally: someone dives, someone preps, someone rolls sushi, someone works the floor. The comedy writes itself: the moment you realize mid-service that there is no fish left, and someone has to sprint into the ocean while the kitchen holds the line. Character customization adds to it, with outfits, colors, hairstyles, body types and accessories, so your crew looks like a crew. It is a casual, shared kind of session: jump in a lobby, divide the work, laugh when it falls apart.
Can you play it solo?
What is there to do besides the restaurant?
The ocean is the other half of the game: exploring its layers, finding colorful fish and rare sea creatures, and fighting hostile ones like sharks and squid for your next catch. There is also a small town to wander, with a beach, daily collectible gears for gear upgrades, and spots to just sit and watch the water. The secrets of the Deep Blue give the exploring a longer thread to follow.
How rough is it in early access?
Honestly, somewhat. Performance can stutter, especially around water and in co-op, and there are assorted bugs in interactions and online play. The core loop is fun and the developers have been patching quickly, but if you need polish, waiting is a fair call. If a cute, funny work-in-progress sounds fine, there is a lot to enjoy already.

























