$9.99DeadCore
You wake with no memory at the foot of a tower rising out of fog, and the only way out is up. DeadCore is a first-person platformer-shooter about climbing it fast: sprint, jump, double-jump and dash across floating levels while your SwitchGun flips traps and robots on and off.
Is DeadCore worth it?
DeadCore is worth it if…
- you like fast first-person platforming with jumps, dashes and mid-air shooting
- you like learning hard levels until the route clicks and gets faster
- you like hunting secret passages and memory fragments off the main path
- you like chasing speedrun times and online leaderboards
Screenshots
Climb the tower one jump at a time
The tower is the game. You work upward through huge levels strung with platforms, fatal lasers, moving mechanisms and patrolling robots, unlocking powers and upgrades that open new parts of the climb.
Your main tool is the SwitchGun. You shoot switches to turn traps and robots on or off, clearing a path mid-run or mid-air. The rest is movement: jumping, double-jumping and dashing with long, floaty air control that rewards timing and steering at once.
You drop onto a checkpoint, spot a memory fragment tucked off the main route, and jump back down to grab it. The tower does not mind if you fall.
Built for going faster every run
DeadCore wants you to learn a level, then run it cleaner. Once you finish the climb you can chase online leaderboards in Speedrun mode, where every hundredth of a second counts, unlock harder versions of levels by beating par, and collect new levels and music for those runs.
Memory fragments from former inhabitants fill in pieces of the tower's past as you explore secret passages. The setting stays foggy and dreamlike, with blue fire, red lasers and a strong electronic soundtrack to keep your legs moving.
Good to know?
How hard is it, really?
Hard, and deliberately so. The difficulty rises gradually as you gain double-jump, dash, gravity tricks and an explosive jump, but later sections demand precise chains of moves plus shooting switches while moving. Quick respawns keep attempts flowing.
What do you actually shoot?
Switches, mostly. Your SwitchGun enables or disables traps and robots rather than working like a normal shooter, so fights are about timing and routing. Robots track you and will cut a run short if you leave them on.
Is there anything to find besides the exit?
Yes. Levels hide secret passages with memory fragments that piece together the tower's history, plus upgrades, and extra levels and music tracks meant for Speedrun mode. Some collectibles sit well off the obvious line, so expect detours and backtracking.
Can you play it solo?
Yes, it is single-player throughout.

















