$19.99Cossacks 3 Thousands of units, one battlefield
Build a nation from the ground up and march vast armies across Europe, alone or with friends.
Is Cossacks 3 worth it?
Cossacks 3 is worth it if…
- you like old-school RTS games about building, upgrading, and invading with huge armies
- you enjoy 17th- and 18th-century history, uniforms, and period battles on land and sea
- you want big singleplayer campaigns plus multiplayer for up to 8 commanders
- you like managing peasants, resources, and research behind the front line
Screenshots
Five campaigns from real history
You fight through five singleplayer campaigns drawn from 17th- and 18th-century Europe. Liberate Turin from its French garrison, face the Ottomans at Khotyn, put down rebels at Edgehill, defend Mogilev against Polish troops, and prove yourself at la Manche.
The stories are interesting and lightened with jokes, and the period uniforms, buildings, and maps give each nation its own look. It is history with homework removed and cannons left in.
Battles with thousands of soldiers
This is a game about scale. You can command mass fights with up to 32,000 units on the field at once, drawn from 20 playable nations, 120 unit types, and over 220 historic buildings.
You form pikemen, musketeers, cavalry, and artillery into lines and send them forward together. A few hundred soldiers is a skirmish here. Mid-game armies run into the thousands, so winning means thinking in regiments, not squads. Terrain shapes tactics too, so where you stand matters as much as how many you bring.
Peasants, wood, mines, and bread
Behind every grand charge is a tired peasant with an axe. You send villagers to chop forests, work mines, and manage crops, while keeping town prosperity balanced against the needs of the front line.
You also construct buildings and work through 100 research opportunities to unlock stronger troops and a better economy. It is classic base-building: expand early, upgrade steadily, then afford the enormous army you actually wanted. Neglect the farms and your glorious invasion ends as a hungry mob.
Land, sea, and eight commanders
Besides epic battles on land, you can build a full armada and fight at sea. Ships bombard, blockade, and decide coastal battles while your infantry holds the shore.
When the campaigns are done, multiplayer supports up to 8 commanders competing for victory or teaming up against the AI. A flexible map generator keeps singleplayer and multiplayer battles fresh, with near-endless tactical combinations of units, buildings, and landscape. Bring friends, or at least bring more cannons.
What else should you know?
How big can the battles get?
Huge. Battles support up to 32,000 units at once, with 20 playable nations and 120 unit types. Expect thousands-strong armies of infantry, cavalry, and artillery meeting in formation, plus naval battles alongside the land war.
What do you actually do between fights?
You run a working town. Peasants chop wood, mine resources, and tend crops while you build historic buildings and research from 100 technologies. Keep prosperity up and supplies flowing, or your army starves before it marches.
Which historical battles are included?
The five singleplayer campaigns cover 17th- and 18th-century Europe: Turin, Khotyn against the Ottomans, Edgehill, Mogilev, and la Manche. Each tests strategy in battles that shaped history.
How does multiplayer work?
Up to 8 commanders can fight each other or join forces against an AI opponent. A flexible map generator creates new battlefields for multiplayer and singleplayer, so no two wars play out quite the same.

























