$15.99 (−20%)Chernobyl: Simulator
You sit at Reactor 4's control desk, rods, gauges and alarms all yours to manage. Chernobyl: Simulator recreates the RBMK-1000 in serious detail, from routine startup to escalating faults and multiple endings. Slow, strict and rewarding for anyone curious how this machine actually worked.
Screenshots
A control room where every rod matters
You take the operator's chair in a recreated 1980s Soviet control room and run Reactor 4's core, thermal output, water flow, turbine load and safety systems. You pull rods a meter at a time, watch reactivity and zonal power shift, and try to keep flux balanced while alarms stack up.
Procedures follow real historical documentation, with tutorials, guided steps and an online wiki for when the desk stops making sense. It is difficult and patient work in real time, and one wrong move can send you into twenty minutes of damage control. Stable output, a near miss, or past the point of no return: the ending is yours.
Routine work that turns into emergencies
You start with quiet, routine operation: raise power, settle the core, learn how each subsystem pulls on the others. Then come the complications, from small fluctuations to full failures that demand fast, exact responses.
The room itself does a lot of the work, with detailed panels, Cyrillic labels with tooltips, clicking buttons and that low industrial hum. Scenarios can start cold or at full load, so you can practice startup or jump straight to balancing a live reactor. It is slow by design, best played when you have an evening to give one power rise the attention it wants.
What should you know before operating Reactor 4?
Can you play it solo?
Yes. You run the desk on your own in singleplayer, and the tags also list team-based multiplayer, so you can share the load if you prefer company in the control room.
How hard is it to learn?
Hard, and deliberately so. Interactive tutorials, guided procedures and an online wiki walk you through the RBMK-1000 systems, but startup and balancing take patience and trial and error. Starting from a full-power save is a good way to learn the desk before attempting a cold rise.
What do you actually control?
The reactor operator's panels: control rods and automatic regulation groups, core power distribution, thermal output, water flow, turbine load and safety mechanisms. Pump and turbine desks are still in development, so the current focus is the reactor side of the room.
Does it cover the disaster itself?
It covers the work that led there. You practice safe operation, handle escalating faults, and get multiple endings depending on how well you hold the reactor together, which makes the history feel concrete rather than scripted.





























