$29.99Is Bus Simulator 27 worth it?
Bus Simulator 27 is worth it if…
- you like games with no timers, where the pace is yours to set
- you enjoy planning routes and schedules as much as driving them
- you want a calm open world to explore slowly, on the road or on foot
- you have friends who would happily co-manage a bus company
- you ever wondered what it is like to drive a double-decker through a Spanish-style coastal city
Screenshots
The biggest fleet in the series
More than 45 officially licensed buses from 13 well-known manufacturers are yours to drive: Solaris, Mercedes-Benz, MAN, IVECO BUS, Scania, Volvo and more. Rigid, articulated and double-decker buses are all here, plus new electric models for quieter city work. For the first time in the series there are coach buses too, built for long-distance journeys out of the city. The buses have weight to them: take a corner too fast and the body rolls, brake too hard and your passengers feel it. Pick the right vehicle for the line you are building, then make it yours with wraps and advertisements.
Felicia Bay, a region worth the commute
Where others go on vacation, you go to work. Felicia Bay is a fictional southern European region inspired by Spain and Portugal, with the twin cities of Alcaztelar and Mequina spread across 20 unique districts full of landmarks. Dynamic weather and a full day and night cycle change how the streets look and feel, and the crowds give both cities real life. You are not stuck behind the wheel either: step out of the bus and explore on foot, hunting for points of interest and hidden collectibles, or take a seat as a passenger on one of your own lines and see the city from the other side.
Running the company
Driving is half the job. The other half is building a transit network that actually works. Create and serve routes, set timetables, assign buses to lines, and hire drivers to run them while you are busy elsewhere. Residents and tourists judge the service, so a well-planned line pays off in satisfied passengers and a growing company. There is a real art to it: loop routes that end where they began, return legs you can shape yourself, and districts that unlock as you go, letting you learn the map one neighbourhood at a time. Route creation can be a little fiddly, but a line that hums along is worth the effort.
Build a transit empire from one depot
If you like tycoon games where the business is the point, this one hands you a whole public transportation system to run. You balance the fleet against demand, decide which districts deserve a line first, upgrade stops so more passengers board, and hire drivers whose skills fit the routes you assign them. Every new bus is a purchase decision, every timetable a bet on your own planning. The money comes in when the passengers are happy, so profit and good service pull in the same direction. Story, Career and Sandbox modes let you run it with goals or without any pressure at all.
Four drivers, one company
Up to four players can run a bus company together in online co-op with full crossplay. Split the work however you like: one of you plans the routes, another ferries tourists across town, someone else handles the fleet and the hiring. Coordinating a network is a different kind of fun when the person causing the traffic jam is your friend. And since everyone can play at their own pace, it works as a low-key evening together as well as a serious joint operation.






























