BomberParty artwork$3.99100%1 user reviews

BomberParty

BomberParty blends a classic 4-player Bomberman-style party mode with Landing, a full cooperative RPG about astronauts surviving on an alien planet - featuring 96+ quests, 20 NPCs, character progression, and a weapon shop.

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From the Steam store

BomberParty is an explosive party game for friends and a full cooperative RPG in one — or a 5v5 bomb-defusal mode.

Three games in one: a 4-player explosive party mode, a 5v5 tactical team shooter, and a cooperative RPG on an alien planet — with an open world, quests, character progression, and dungeons.

One game, three completely different nights. Gather four friends and laugh for half an hour, cornering each other in a maze. Head out as a squad to an alien planet and get pulled into its quests, dungeons, and loot for hours. Or line up five against five and play in tense silence, counting seconds and dollars, where one planted charge decides the round. The only thing the modes share is the controls — each one is a full game in its own right, not a menu option.

Classic — a 4-player party, 40 levels

The mad Bomberman game you remember. A maze of crates, cross-shaped blasts, and tight corridors where you're your own worst enemy. The rules are clear from the first second — surviving them is a skill of its own.

Up to 4 players: friends online, random opponents, or bots.

Forty levels of co-op, plus a separate free-for-all mode for when your friends get on your nerves.

Thirteen crate power-ups change every fight: blast radius, speed, extra bomb, freeze, kick, glove, remote detonator, vest, ice bomb, and a question mark that can save you — or turn you into a slow-moving target.

Seven enemy types — from mindless balloons to ones that walk through walls and throw bombs back; bosses wait on levels 10, 20, and 30.

Nine characters that unlock as you play.

Code-based rooms and quick join: inviting friends takes one invite.

Landing — an open-world co-op RPG

Your crew of astronauts crash-lands on an alien planet, and a completely different game begins. The world is a 512-by-512-tile map around a single base, split into three belts: the nearest lets you catch your breath, the farthest kills a newcomer in seconds. You start with a pistol and an empty bag, and after a few evenings you're deciding whether it's worth raiding an enemy den for one tier-five item.

Thirty-six creature types, each with its own behavior: some overwhelm by numbers, some spit from range, others repair and cover their own.

Fifteen bosses. Six guard dens at the compass points, two sit in the map's far corners, seven more wait underground. A boss respawns an hour after death — get there first.

Twenty-five inhabitants of the planet and ninety-four quests: main, side, and repeatable, with up to eight active in your log at once.

Five dungeons, each with its own entrance — a rock crevasse, a dolmen, a hatch, a cliff, and a hive maw. It's dark inside: torches and campfires are your only light, and beyond three steps you can't see creatures or other players — skills can help

Forty progression levels, four stats, and nine skills — dash, barrier, scanner, healing aura, and more; you take three into battle, each upgradable to rank five.

Five tiers of loot with four possible perks: light step, steady hand, second wind. The best drops only come from bosses.

Armor in four slots and three classes, energy cells that fuse into your gear, and six weapon attachment slots — sight, barrel, muzzle, magazine, grip, and stock, with thirty-one modules to choose from.

Three shops at base — gunsmith, armorer, and workshop — while the smelter and workbench for serious crafting are found only in dungeons.

Squads of up to four, with distance-based voice chat: the farther away a teammate is, the quieter you hear them.

The planet fights back: snow at biome edges slows and chills you, water and acid must be waded through, lava shows no mercy, and an underwater explosion sends out a shockwave.

Players can turn on each other too. You're safe until level 10; after that, it's whatever you agree on — attacking your own teammates costs reputation that's not easy to earn back.

Bomb Defusal — classic 5v5, just in 2D

A team mode for players who want more than laughs. Two sides, short rounds, and money you need to spend wisely. One team plants the charge and defends it for forty seconds; the other searches for it and defuses it. Death lasts until the round ends, so you check corners here — you don't rush them.

A round lasts one minute forty-five; a match runs to thirteen wins, with sides swapping after round twelve.

A twenty-second buy phase: Desert Eagle, SMG, AK, M4, machine gun, sniper rifle, vest, helmet, defuse kit, and grenades. Money carries over between rounds and never resets, so sometimes winning a poor round with cheap weapons pays off later.

Four grenade types matter as much as guns: frag, smoke, flashbang, and an incendiary grenade that floods a passage with fire.

You only see what's in front of you: a 160-degree field of view, 50 degrees down the sights, and smoke that cuts your line of sight. No one can see you from behind — and that cuts both ways.

The sniper rifle hits true from a standstill; running throws off your aim, turning a hit into a matter of luck.

Three maps, each with two levels: tunnels, stairwells, and rooftops that cover the bomb site.

Voice and text chat — team-wide or all-chat. A dead player takes over a living bot on their team and finishes the round through it.

Short on players? Bots fill the empty slots. A disruptive teammate can be voted out, and a bot takes their place.

In every mode

Co-op and online play. Your own servers, code-based rooms, Steam invites.

Voice chat. Built in, no third-party apps needed.

Gamepad support. Xbox and PlayStation controllers work right alongside the keyboard.

Three languages. Russian, English, and Chinese — the entire interface is translated.

Twenty Steam achievements. Eight in Classic, twelve in Landing.

Fully customizable controls. Every key can be remapped, along with volume and field of view.

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