
Battlestations Pacific From map table to cockpit
Plan the Pacific War on the strategy map, then jump into any ship, sub or plane to fight it out yourself, alone or against other players.
Is Battlestations Pacific worth it?
Battlestations Pacific is worth it if…
- you want to jump between commanding a fleet and flying a plane in the same battle
- you like the idea of rewriting the Pacific War from the other side
- you enjoy competitive battles where the whole map matters, not just your aim
Screenshots
Command the fleet, then take the wheel
This is a strategy game where you can grab any unit and drive it yourself. One moment you are ordering destroyers and bomber wings from a top-down view; the next you are in a dive bomber pulling onto a cruiser, or steering a destroyer straight at a battleship to put torpedoes in its side. Submarines work too: slip under, line up the shot, dive deep when the depth charges come. The AI handles the units you leave behind, so the battle keeps moving while you fly. Ammo is endless, but shells travel slow: you still have to lead your shots. It plays arcade-fast with just enough realism to make a hit feel earned.
Two campaigns, one alternate history
Two full campaigns, up to 28 missions, and a choice most war games never offer: play the Pacific War as it happened with the US Navy, or lead Japan and push toward a completely different ending. The battles are the real ones, the big decisive clashes, and the units are authentic to the era, from aircraft carriers to prototype designs. Winning takes planning as much as trigger discipline: spot the enemy fleet before it spots you, keep fighter cover over your bombers in transit, and stay one step ahead. Get caught with your planes mid-flight and the war can turn on you quickly.

















