$14.99Audiosurf 2 Your Music, Turned Into a Race
Ride any song from your own library down a bright, twisting course, matching your moves to the beat as you go.
Is Audiosurf 2 worth it?
Audiosurf 2 is worth it if…
- you want a rhythm game that plays your own music library, not a fixed soundtrack
- you like short, fast runs you can replay over and over
- you enjoy chasing high scores against friends on leaderboards
- you like games you can mod, reskin or rebuild to your own taste
- you want something colorful to play with on the couch together
Screenshots
Your music becomes the track
The game reads any song you give it and builds a course from what it hears. Tempo, intensity and quiet passages all shape the road: a fast electronic track turns into a frantic roller coaster of climbs and drops, while a slow orchestral piece makes for a smoother, more deliberate ride. No two songs produce the same layout, and the same song plays out a little differently each time, so your library is effectively an endless supply of levels. Pick a new album, and you have a fresh set of tracks waiting. It also works as a striking way to just listen, with the road unfolding in time to every sound the song makes.
Modes that change the rules
Every mode plays the same song differently. In Mono mode, timing matters most: fill your grid so it peaks exactly at the song's loudest moments, and watch ahead for corkscrew loops carrying powerups that signal when those moments are coming. Ninja mode is about survival, sending you weaving through dense spike fields with a big bonus for hitting none of them, and ninja turbo is faster still. The puzzle modes ask you to push, shuffle, erase or scoop blocks at just the right beat to catch multiplier powerups. Same song, several genuinely different challenges.
Mods, skins and the Workshop
Over 500 player-made mods and skins live on the Workshop, and the count keeps growing. Every official mode and skin ships with its source code and assets, so any of them can be a starting point for your own, and detailed documentation is there if you want to build one from scratch. If you can imagine a way to ride a song, someone has probably already sketched it.
Racing your friends on the couch
For a social session, Audiosurf 2 supports local multiplayer and co-op: pass the controls and take turns on the same song, then check the leaderboards to settle who rode it better. It is a low-setup kind of party game, since everyone already has opinions about what to play next, and arguing over the track choice is half the fun. A fast song makes for a frantic, colorful minute or two that anyone can follow from the couch, and the moment-to-moment score comparison gives every run a winner. Simple to jump into, hard to put down after "just one more song".
Can you try it before buying?
Can you play it with your own songs?
That is the whole point. The game builds its tracks from your personal music files, analyzing each song's rhythm and intensity to generate a course that matches it. There is also in-game music search to find tracks quickly, and other players post their own tracks you can try. Songs that shift speed or genre mid-way are handled too: the road simply changes with them.
How hard is it?
It is fast and demanding, especially compared to its predecessor: the tracks play at high speed and the precise generation makes complex songs genuinely tricky. Expect some flailing and laughter in your first sessions before it clicks into reflex. If you want an extra push, ninja turbo is explicitly too fast for you, and that is the point.























