$4.99 (−80%)Armello Betray your friends for a throne
A turn-based board game of heroes, dice and schemes in a dark fairy tale kingdom, where every match ends a different way.
Is Armello worth it?
Armello is worth it if…
- you like board games where cards, dice and a hex map all pull at once
- you have a steady group of friends for private matches and mutual betrayal
- you enjoy scheming, bluffing and broken alliances more than pure tactics
- you want short sessions where every match plays out differently
- you can live with a game where the dice get a real vote
Screenshots
Scheming your way to the throne
Every match is a race for the crown of Armello. You move your hero across a hex board, take on quests, fight monsters and bandits, and hire agents to do your dirty work, all while the other players at the table are chasing the same throne. Cards give you spells, tricks and equipment, and subterfuge matters as much as swordplay: an empty promise at the right moment can be worth more than a winning fight. There is a spreading corruption called the rot, and it leaves no creature untouched, so the kingdom itself works against everyone. The goal is simple and brutal: storm the palace and become King or Queen.
A dark fairy tale you can look at
Armello looks like a storybook that took a turn for the grim. The art is hand-drawn, the kingdom is as dangerous as it is beautiful, and the tone sits somewhere between fable and threat, with perils and banes waiting around every corner. The art and music come up again and again as the part people love most, and the world is lore-rich enough to reward digging. It is colourful and dark at the same time: bright, saturated visuals wrapped around a kingdom slowly being eaten alive. You are not just playing a board, you are playing inside an illustrated tale.



















