
崇祯直聘:明末官场沉浮模拟器
Run a bankrupt county or scrape together a frontier command as the Ming collapses around you, one irreversible choice at a time.
Loved how replayable 明末:力挽狂澜 can get? These games could fill that gap nicely.
Rule a nation by issuing voice or text commands to an AI and conquer the world. Voice input supports Chinese and English; text input supports all languages.
Replayable
A historical strategy game set in the last seventeen years of the Ming dynasty. Play a poor civil official running a bankrupt county, or a hereditary officer scraping together a frontier command, while famine, war and court intrigue close in. Every choice carries real, irreversible consequences, and dozens of endings wait at the bottom of your decisions.
Replayable
This is a sandbox game that is deeply rooted in the rich historical information of the Spring and Autumn Period and the Warring States Period. The story of the game unfolds slowly in the eighth century BC on the vast and mysterious land of China.
Replayable
This game invites you to embark on a thrilling and transformative journey in the Three Kingdoms era of the late Eastern Han Dynasty, experiencing unprecedented freedom, depth, and historical authenticity as you strive to dominate the land and unify the Central Plains.
Replayable
Draw a world, fill it with nations, and watch centuries of invented history unfold: wars, alliances, dynasties rising and falling. You can play god and steer it all, or let it run as your desktop wallpaper while you work. A quiet, endlessly replayable toy for anyone who ever doodled kingdoms in a school notebook.
Replayable
NationWar 2.0 is a big strategy game based on the theme of the Spring and Autumn and Warring States period. There are more than 60 countries to choose from in the game. Map 1: 1 restores the mountainous landscapes and rivers of China.
Replayable
The Emperor and State is a turn-based strategy game that simulates the rule of an ancient feudal monarch. It involves the administration, policy adjustment, diplomatic checks and balances, national wars, as well as the emperor's self-cultivation, the cultivation of successors and so on.
Replayable
Take the throne of a fictional ancient Chinese dynasty and try not to lose it. You appoint officials, back scholars against entrenched clans, marry and raise heirs, and send armies outward, with every vermilion rescript carrying some risk. It is a power fantasy with paperwork.
Replayable
A tabletop-style grand strategy sandbox set in the Three Kingdoms period. Pick one of 10+ factions, run cities, taxes and conscription, appoint from 400+ historical officers, and scheme your way to unifying the realm. No battle animations: the war happens on the map, in numbers and decisions, and it hooks harder than that sounds.
Replayable
A war city-builder set in China's Warring States period. Build a stronghold without grids, run farms and industries through the seasons, recruit scholars from the Hundred Schools of Thought, and lead thousands of soldiers into real-time battles. One stronghold, many ways to rule it.
Replayable
A grand strategy sandbox where history writes itself. Watch nations rise, ally and collapse on their own, reach in with God Mode to redraw the map, or take command of any country, including the 1912 First World War campaign. Then build your own worlds, campaigns and national AI from scratch.
Replayable
A map simulator for watching custom AI nations fight over the world. Paint terrain and borders, set stats and behaviour, then sit back while alliances form, revolts spark and puppet states flip the map. Made for history and geography nerds who like asking what if and watching chaos answer.
Replayable

Run a bankrupt county or scrape together a frontier command as the Ming collapses around you, one irreversible choice at a time.

A tabletop-style grand strategy sandbox set in the Three Kingdoms period.

Raise a Warring States city from farms to armies, then march thousands of soldiers into real-time war.

Watch nations rise and fall on their own, redraw the map as a god, or take command of any country in a world you can build from scratch.

Run a Three Kingdoms campaign where every officer's true talent stays hidden until you investigate, then bet your cities on who is worth the risk.

Lead officers through turn-based war, politics and family across a Three Kingdoms China that plays out differently every time.

In the medieval era, assume the role of a lord and engage with other lords,develop fiefdoms, and employ strategies involving intrigue, warfare, and…

Draw a world, seed it with nations, and steer or simply observe as wars, alliances and dynasties shape its history.

A Giant Strategy Sandbox experience set in Warlord China. *Tons of playable factions!

NationWar 2.0 is a big strategy game based on the theme of the Spring and Autumn and Warring States period.

Draw your own nations and borders, then let the AI turn your map into an ever-changing story of alliances and war.

Take a corner of a warring fantasy world, build it up and march your armies across a pixel-art map in turn-based campaigns that never play out the…

This game invites you to embark on a thrilling and transformative journey in the Three Kingdoms era of the late Eastern Han Dynasty, experiencing…

这个游戏是我使用AI编写的,最大特色应该算是可以使用自然语言进行指令,进行游戏,不过游戏目前还只能算是有个主体框架,就像简介里说的,游戏还缺少大量素材使游戏丰满起来,当前的文本模式说实话还是有点乏味。如果有朋友有兴趣可以访问网站,来这里创建各类素材将游戏丰满起来。

Run a bankrupt county or scrape together a frontier command as the Ming collapses around you, one irreversible choice at a time.

Lead officers through turn-based war, politics and family across a Three Kingdoms China that plays out differently every time.

Raise a Warring States city from farms to armies, then march thousands of soldiers into real-time war.

Run a Three Kingdoms campaign where every officer's true talent stays hidden until you investigate, then bet your cities on who is worth the risk.

Discover and colonize the world, Allocate your labor force, Monopolize markets, Fight tactical battles, Survive the age of imperialism...

Govern cities, move grain and outmanoeuvre rival factions in turn-based campaigns built on the historical records, then build and share your own.

Take the throne of a fictional ancient Chinese dynasty and try not to lose it.

Set in the Three Kingdoms period of late Eastern Han China, the game History of Kingdoms: Three Kingdoms aims for players to choose from various…

Start at the bottom of a crumbling dynasty, raise a clan, command armies in formation and rule conquered lands your own way.

A tabletop-style grand strategy sandbox set in the Three Kingdoms period.