Free to play狐の旅路
A short hololive fangame starring the white-haired fox girl Shirakami Fubuki. A tabletop game with friends turns real, memories go missing, and you explore, solve light puzzles, and follow a one-hour story full of in-jokes. Best played as a love letter to Fubuki and company.
Is 狐の旅路 worth it?
狐の旅路 is worth it if…
- you follow hololive and want a short fangame with familiar faces
- you like cute anime RPGs built around story, talk, and light puzzles
- you want something you can finish in about an hour
Screenshots
A tabletop night gone wrong
You join Fubuki after a tabletop role-playing invitation from her friend Natsuiro Matsuri goes sideways. The game becomes a different world, memories scatter, and you set out to recover them, learn the truth of the place, and get everyone home.
It plays as a short story with exploration and light decryption rather than heavy combat. You walk, talk, poke around, and clear simple obstacles and minigames. Fubuki claims to be a fox and then meows without noticing, which tells you most of what you need to know about the tone.
One hour with the hololive crew
The cast is the point. Alongside Fubuki and Matsuri you meet wolf-eared childhood friend Ookami Mio, maid Minato Aqua, ghost Nakiri Ayame, and energetic manager-type Oozora Subaru, each with a short character hook.
The writing leans on NETA and memes, so jokes land fastest if you already follow hololive. The story is linear and brief, around an hour, with straightforward puzzles. There is no English version yet, so expect Japanese and partial Chinese text.
What should you know before playing?
How long is it, and what do you actually do?
Expect about an hour of linear story across two playthroughs. Most of the time goes to dialogue and exploration, with short puzzle and action bits in between, like pushing boxes, clearing a path through fire, or finding blue flames in the dark. The minigames are simple and usually pass in a few tries.
Do you need to know hololive to enjoy it?
It helps a lot. The game is made for fans, with returning members, running jokes, and references throughout. Without that background it is still a cute fox-girl story, but much of the charm comes from recognizing the cast.
Is there anything awkward about the controls or language?
Movement and confirm keys follow RPG Maker habits, with fixed keys and mouse movement in places, so it can feel fussy. If fixed keys and missing translations bother you, wait for a later update.

















