$5.99 (−85%)Anno 2205™ Empires from Earth to the Moon
Grow futuristic cities at your own pace, balance production chains and stretch one economy across two worlds.
Is Anno 2205™ worth it?
Anno 2205™ is worth it if…
- you like slow, careful planning and production chains that click together
- you want a city builder with no punishing failure and no timers
- you would trade deep combat for bigger cities and a calmer pace
- you enjoy juggling several regions at once, each with its own role
- you liked the look of futuristic cities more than the stress of defending them
Screenshots
From Earth to the Moon
You start on Earth, founding cities and industrial complexes in a near future where fusion power promises a better tomorrow. The catch: the isotope that makes fusion work, helium-3, exists in harvestable amounts only on the Moon. So the game grows with you. First you colonise continents, then you launch bases into space and start mining, all to keep your cities fed with energy and goods. Each region has its own look, its own buildings and its own production chains, and the fun is in connecting them: what the Arctic produces, the temperate cities consume, and the Moon pays for it all.
Running a megacorporation
This is less one city and more a whole company with subsidiaries. A session mode lets you manage several regions at once, switching between them as easily as flipping between browser tabs, with everything you build in one place feeding the others. Islands are five times bigger than in earlier Anno games, so there is room to sprawl. There is also a stock market: you buy shares, defend your position and quietly absorb your competition, which turns the whole thing into a proper CEO fantasy.
Cities that live while you plan
If you like builders you can sink into at your own pace, this one cooperates. There is no real losing condition, so a mistake costs you time, not the game. The pace is unhurried: you lay out districts, balance housing, power and production, and the city answers immediately. Flying cars drift overhead, factories churn, mines grind, and more than a million citizens go about their business, all animated and reacting to what you build. Each biome, from temperate coasts to Arctic outposts to the grey surface of the Moon, has its own music and atmosphere, so hopping between regions feels like visiting three different worlds. Combat exists but is the shallowest part; come for the building and the economy more than the fights.
Can you play it solo?
Can you play it solo?
Yes. It is a singleplayer game at heart: you build your corporation across Earth and the Moon on your own, at whatever pace suits you. There is no opponent breathing down your neck, and the campaign can be followed without losing the thread. Once the story is done, sandbox-style play takes over, with room to grow monumental cities holding thousands of buildings, which is where many hours go.
How long does a game like this take?
As long as you want it to. The story gives you a route from your first Earth city to a working Moon base, and beyond that the game keeps going: bigger islands, harder difficulty settings, and production networks that get more involved as more regions link up. Sessions can be short, a bit of tuning here, a new district there, or you can settle in for an evening of optimising a whole supply line.
Do you need an internet connection to play?
Yes, an online account login is required, and the game does not run fully offline. Some online features have also occasionally gone down until they were restored. Worth knowing before you buy, especially if you play mostly on the go or on a shaky connection.



















