$15.29 (−10%)Annihilated Carry one hero out of the dark
A story-driven roguelite RPG about carrying one broken hero out of a cursed dungeon. Fight turn-based card battles, shatter weapons on purpose, spend Curses to undo bad luck, and find out what really happened to the party. Four routes, four reckonings, and endings shaped by how you talk to your partner.
Is Annihilated worth it?
Annihilated is worth it if…
- you like stories where the party members are the mystery, not the monsters
- you enjoy card battles where breaking your own gear is the winning move
- you want runs that end differently depending on who you carried out
- you can sit with a dark story about loss, guilt and what people owe each other
Screenshots
Four broken heroes, one pair of shoulders
The hero's party went missing deep in a cursed dungeon. You play the last survivor of the rescue party sent after them, and when you finally find the members, each one has lost something essential. The Hero can only say "Yes" and "No", and somehow the conversation still works. The Mage kept her knowledge but not her magic, and wonders what she is worth without it. The Warrior's soul lives in an adorable doll, which he seems delighted about. The Priest heals like no one else, has recently converted to something called the Great One, and his sanity is zero. You can carry only one of them out.
Break your weapons on purpose
Combat runs on turn-based card battles, and the rules reward a strange kind of greed. Stagger a foe, land that final swing, and you trigger a Fatal Strike: the enemy dies instantly and you steal its equipment.
What should you know before playing?
How long is one playthrough, and what carries over?
Each route runs about 6 hours, and there are four of them, one per hero, with multiple endings. So even a bad run makes the next one stronger, which is the whole point of the roguelite loop here.
Is there any way to fight bad luck?
Yes, and it is one of the best ideas in the game. Rolled the worst possible result? Defying fate like this turns your pile of broken weapons into a resource: the more you shatter, the more control you have over your own luck. It fits the story too, in a game about people who lost things they cannot get back.
How does the story with your partner actually work?
The story is a visual novel at heart, backed by more than 400 hand-drawn illustrations.
Do you have to be good at card games?
No. The game offers two battle styles, one timing-based and one probability-based, and either one takes you all the way to the end. Pick the one that suits how you like to make decisions and stick with it.























