Alchemy Master artwork$6.99100%5 user reviews

Alchemy Master

Run a Chinese xianxia alchemy chamber. Consume pills to gain Cultivation and ascend thirteen realms from Qi Refining to Dao Ancestor. Spend Spirit Stones on better alchemy rooms and furnaces, Cultivation on five talent paths, and saved pills on artifacts; reincarnate for permanent Fortune.

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One Furnace, Ten Thousand Paths.

Alchemy Master is a single-room incremental game rooted in Chinese xianxia cultivation, alchemy, realm breakthroughs, and reincarnation. Begin at the first layer of Qi Refining and manage a continuously operating alchemy chamber. Watch pills leap from each furnace and roll across the floor as you gather resources, deepen your Cultivation, and ascend through thirteen major realms to become a Dao Ancestor.

Pills are both the foundation of cultivation and the heart of every strategic choice. Consume them to gain Cultivation and break through realms. Sell them for Spirit Stones to obtain better alchemy rooms and furnaces. Invest Cultivation in five talent paths, or preserve pills to exchange for artifacts. What you consume, sell, or save determines how each cycle unfolds.

All progression takes place inside one evolving alchemy chamber. Expand from one furnace to six, then hand repetitive collection duties over to the Pill-Gathering Array. New furnace slots and facility upgrades visibly transform the production floor in front of you.

Consume Pills and Break Through the Realms

Consume regular pills to turn their medicinal power into Cultivation. When you have enough, choose when to advance each layer, stage, and major realm. Begin at Qi Refining I, pass through all twelve Qi Refining layers, then ascend through Foundation Establishment, Core Formation, Nascent Soul, Spirit Transformation, and beyond until you reach Dao Ancestor. After that, infinite Dao Ancestor levels remain to be climbed.

Every breakthrough succeeds. The real decision is when to save and when to advance. Higher realms unlock access to stronger pill recipes, facility promotions, and higher artifact-auction tiers. Cultivation can also be invested in talents, creating a constant choice between immediate realm progress and long-term alchemy power.

Upgrade Your Alchemy Operation with Spirit Stones

Sell pills to earn Spirit Stones. Spend them on stronger recipes, expanding and upgrading the alchemy room, promoting each furnace independently, improving the Pill-Gathering Array, or preparing a Reincarnation Pill for the next cycle. The room has twenty levels, furnaces span eight ranks, and your operation can grow from one furnace to six working at once.

Furnaces continuously attempt the recipes you have mastered. A successful pill is not merely a number added to a resource bar: it launches from the furnace, lands on the floor, and rolls into view. Sweep over pills with the mouse or a virtual controller pointer to collect them, or hold the stoking control to accelerate every active furnace.

Each furnace advances independently. Furnace and Pill-Gathering Array upgrades gain distinct ranks and appearances, while room upgrades improve production and random rewards. Every investment prepares you for stronger pills and more distant realms.

Every Pill Is a Choice

Each regular pill has one destination:

Sell: Gain Spirit Stones for recipes, room and furnace upgrades, the Pill-Gathering Array, and a future Reincarnation Pill. Consume: Gain Cultivation for realm breakthroughs and talent activation. Save: Store pills and exchange them for artifacts at the realm auction.

No single choice can fund every form of growth. Your next furnace, breakthrough, and artifact often compete for the same batch of pills, so priorities must change with your current goal. Failed refinement may also produce Waste Pills. Sell them for a small return, or risk consuming them for a chance to gain or lose Cultivation.

Master Talents and Trade Pills for Artifacts

Five talent paths, Fire Control, Alchemy, Spirit Sense, Formations, and Artifact Arts, contain 118 nodes. Spend Cultivation to activate and improve talents that shape refining speed, success, multi-pill criticals, stability, random opportunities, automatic collection, and facility synergies.

Artifacts can appear as rare room drops or in the realm auction. The auction displays an artifact's value in Spirit Stones, but completing the trade consumes an equivalent value of pills from your highest currently mastered tier. Saving pills for an artifact delays immediate Spirit Stone and Cultivation gains, but its equipment effects and affixes can transform many future batches.

From Manual Gathering to Automation

At the beginning, move the pointer through pills scattered around the furnaces to collect them. Once purchased and upgraded, the Pill-Gathering Array periodically gathers all furnace-side products and eligible random pills.

Choose one automatic policy for all regular pills: store everything, sell everything, consume everything, or split them between selling and consuming. Automation removes repetitive movement, but it never chooses your next construction project, cultivation route, artifact build, or moment of reincarnation.

Reincarnation Is Not Starting Over

After gathering enough Spirit Stones, purchase and consume a Reincarnation Pill. Reincarnation resets most construction and cultivation progress from the current cycle, then converts your real accomplishments into permanent Fortune. Fortune strengthens production and random gains in every later cycle, steadily shortening roads that once felt distant.

You may also postpone reincarnation and continue climbing infinite Dao Ancestor levels. You decide when a cycle ends and how much present progress to exchange for future speed.

Key Features

Pill recipes from Tier 0 through Tier 12, eight furnace ranks, and up to six independently upgraded furnaces. Twenty alchemy-room levels, ten Pill-Gathering Array levels, and configurable automatic pill handling. Thirteen major realms, infinite Dao Ancestor progression, and 118 nodes across five talent paths. Random pills and artifacts, realm auctions, equipment affixes, a codex, statistics, and cycle archives. Keyboard and mouse, native controller navigation, and touch assistance, with UI scaling, reduced-flash, and trail options. Autosaves, ten manual save slots, and Steam Cloud support.

About Offline Progress

The alchemy chamber produces while the game process is running. Time spent minimized is batch-resolved when you return. After you close the game, your chamber keeps refining at the output it had when you left, and everything is settled when you come back: up to 24 hours at a time, plus 3 hours per reincarnation, to a maximum of 3 days. With the Pill-Gathering Array, pills are sold, used, or stored by your chosen policy while you are away; without it, they wait beside the furnaces for you to collect.

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