$11.99ibb & obb Gravity Is Optional, Teamwork Isn't
ibb & obb is a two-player puzzle platformer built for Duo fans: one of you falls up, the other falls down. You cross 15 levels of double-gravity puzzles that only work if you move together, time jumps together, and occasionally forgive each other.
Is ibb & obb worth it?
ibb & obb is worth it if…
- you want a true co-op game where neither player can carry the team alone
- you like figuring out puzzles out loud with a partner
- you like cute, colorful platformers with a relaxing soundtrack
- you want a challenge that ramps up into tricky hidden worlds
Screenshots
Fall up, jump down, solve it together
You play across a split world where gravity pulls in opposite directions. One character walks the ground, the other walks the ceiling, and puzzles live in the gap between you.
You bounce off each other to reach high ledges, drop through gates, smash spiky enemies on their weak spot while your partner catches what falls, and ferry bubbles and shards that break if you fumble them. New tricks keep arriving through the 15 levels, plus 8 hidden worlds that push the same skills much harder. Checkpoints are frequent, so a mistimed jump costs you seconds, not the whole puzzle.
A cute, calm world with a warm pulse
The levels are simple and colorful, full of small round creatures, soft shapes, and clean lines. It looks light and friendly, even when the platforming gets strict.
Each level has its own music by Kettel, warm melodic electronica that keeps the mood relaxed while you argue politely about who jumps first. Play it on the couch in local co-op or match up online, replay levels to grab every orb and fragment, and expect a little surprise waiting at the end.
Good to know?
Do you need a friend to play it?
Yes, in practice. Every puzzle assumes two characters in two gravities, helping, boosting, and catching things for each other. Bring someone who likes thinking things through, because the best moments come from pausing, pointing, and trying a silly plan that somehow works.
How hard does it get?
It starts gentle and turns properly difficult. Early levels teach falling up and timing jumps together; later levels and the 8 hidden worlds ask for exact execution, enemy dodging, and routes that look impossible for a few minutes. The logic stays fair, but your fingers have to keep up.

















