$7.99Fears to Fathom® - Scratch Creek A horror story for two
A two-player ghost story built for Duo fans: you and one other survivor play Tessa and Marcus, a couple whose move goes wrong in the run-down town of Scratch Creek. Walk, drive, text each other and talk over proximity chat while the VHS-grained night closes in.
Is Fears to Fathom® - Scratch Creek worth it?
Fears to Fathom® - Scratch Creek is worth it if…
- you want a short horror story made to play with one partner
- you like splitting up, staying in voice range, and texting clues back and forth
- you like slow walking, driving, and poking around creepy small towns together
Screenshots
Built for exactly two survivors
This one only works as a pair. You take Tessa or Marcus, your partner takes the other, and you move through the story together on foot and behind the wheel. Proximity voice chat means you hear each other when you are close and lose each other when you split up. You can also text the other survivor, and take texts from strangers in town. Bring a friend, or find someone through duo matchmaking. You park outside a shabby building, check your phone, and type to your partner before you both go inside.
A wrong-turn road story
Tessa Langley and Marcus Reed are leaving Oregon for a new start when car trouble and bad luck strand them in Scratch Creek. What follows is short-form psychological horror told as their account: walking empty streets and wooded paths, driving dark roads, exploring houses and small-town stops, and making choices together that decide if the couple gets out. The whole episode wears a grainy VHS look and a heavy, quiet atmosphere that makes ordinary errands feel unsafe.
Good to know before you pair up?
Can you play it solo?
No. Scratch Creek is online co-op only, played as two survivors.
How do you stay in touch in the game?
Two ways. Proximity voice chat carries your voices when you are near each other and fades with distance, and a phone lets you text your partner plus receive texts from characters you meet.
What do you actually spend time doing?
Walking, driving, and exploring. It is structured as a narrative walking simulator with driving sections, so expect to load up, get around town on foot, look through places, and decide what to do next together.
Do you need to know the other episodes?
No. Like other entries in the series, this is framed as a standalone account from people who survived it, this time from Tessa and Marcus after their detour to Scratch Creek.

















