
Cafe Owner Simulator
Open your dream restaurant at FPP. Create a unique exterior and interior, hire the best workers and chefs, create a place where people will love to…
From running your own cafe in Cafe Owner Simulator to surviving nightmares and invasions, these six Second Reality games mix calm management with tense horror and action.
If you like hands-on simulation with a tense edge, this collection from Second Reality gives you plenty to try. Cafe Owner Simulator lets you shape a dining room, bring in staff and keep service running, while When They Arrived drops you into an attack from space where you build, explore and fight back. For a darker mood, 12 HOURS traps you in a shifting dream where you avoid a stalking creature and look for a way out. Across all six titles you manage places, gather supplies and react to threats.

Open your dream restaurant at FPP. Create a unique exterior and interior, hire the best workers and chefs, create a place where people will love to…
Alan went hunting in his grandfather's country house. There was an invasion of the aliens. Cities are destroyed.

Cooperative survival and horror genre. You and your family have returned to your native land, on which a terrible curse and darkness has fallen.

The protagonist was in a very nightmarish and realistic lucid dream, he needed to find a way to wake up, avoiding the creepy creature that was…

Psychological, story indie horror, made in the style of Penumbra and Amnesia.

You got into an unusual dream. The goal of the game is to wake up, going through difficulties, avoiding the vigilant guard of the museum.
Alan went hunting in his grandfather's country house. There was an invasion of the aliens. Cities are destroyed.

The protagonist was in a very nightmarish and realistic lucid dream, he needed to find a way to wake up, avoiding the creepy creature that was…

Psychological, story indie horror, made in the style of Penumbra and Amnesia.

You got into an unusual dream. The goal of the game is to wake up, going through difficulties, avoiding the vigilant guard of the museum.