
Virtue and a Sledgehammer
Swing a sledgehammer through your hometown's walls while android ghosts and buried memories surface from every ruin.
Six compact releases from Deconstructeam place you in front of difficult people and harder decisions, mixing conversation with small hands-on rituals.
Talking drives almost everything here, whether you are serving drinks in The Red Strings Club, trying to keep a group breathing in Gods Will Be Watching or guiding an isolated witch in The Cosmic Wheel Sisterhood. Across all six releases the studio favors short scenes, direct dilemmas and unusual interactions over long exploration. You spend your time listening, choosing words and making trade-offs that sit with you afterward.

Swing a sledgehammer through your hometown's walls while android ghosts and buried memories surface from every ruin.

Exiled on an asteroid, Fortuna builds her own fortune-telling cards and reads the witches who come to her, with decades of choices in her hands.

A cyberpunk story about fate and happiness where you pull strings to stop a corporate plan to erase depression, anger and fear.

Sgt. Burden and his crew have six very bad days ahead of them, from hostage standoffs to starving in the wild.

A short interactive essay on dreams, pressure, and expectations. Take part in an ancient ritual where one shot determines the fate of a generation.

A curated compilation of Deconstructeam's best efforts in seeking new narrative experiences in games.

A short interactive essay on dreams, pressure, and expectations. Take part in an ancient ritual where one shot determines the fate of a generation.