
Lost Alone Ep.1 - Sorellina
Growing up with his paternal grandmother, George emerges from the spiral of alcohol addiction by meeting his fiancée Hanna.
If you like tense haunted-house stories, here you can look through every game by Daniele Doesn't Matter, piecing together clues and facing what lurks in the dark.
This page gathers everything made by Daniele Doesn't Matter, so you can see the full range in one place. Most entries ask you to wander through gloomy homes, piece together clues and keep going while dread builds, as in Who Knocks, Ramona and Bloody Ink. You also get the connected story of Lost Alone Ep.1 - Sorellina and its follow-ups, plus a shift in tone with Noctiria, where you build decks and manage resources to push through a decaying city.

Growing up with his paternal grandmother, George emerges from the spiral of alcohol addiction by meeting his fiancée Hanna.

Lost Alone Ultimate is a first-person psychological horror game designed to convey anxiety, distress, and terror.

Who Knocks is a first person psychological horror game that will make your nightmares come true. You have just moved into a new home.

Dive into a realm where time twists and shadows whisper secrets. Solve enigmatic puzzles, unearth Luca's past, and confront your deepest fears.

Scary Shadow Spot: Last Farewell - Haunted by his past, Mark explores a haunted house where nothing is as it seems.

Ramona is a first-person psychological horror set in the 1970s.

After the events of Lost Alone EP.1 - Little Sister, George continues his nightmare, awakening in a house unknown to him.

The Telephone is a first-person psychological horror game that will transport you to a world governed by anxiety.

Noctiria is a horror roguelite deckbuilder set in a decaying 1990s city.

Responsible for the deaths of his girlfriend and sister, George is an alcoholic with a stormy past.

Scary Shadow Spot: Bitter Glass. Without memory, John Doe wanders the desert until he finds refuge in a haunted saloon.

An Anomaly Game that reads you from the inside. Manage a hellish 1950s agency: hire, fire, and hunt anomalies to repay a $500,000 debt.