$15.99 (−20%)The Mermaid Mask Murder Aboard a Strange Submarine
A locked-room murder aboard a strange submarine: Captain Mortuga is dead beside an ancient stone cauldron, and it is up to Detective Grimoire and Sally to find out how. You question an eccentric crew, turn clues over in 3D, and solve story-themed puzzles on the way to a satisfying, well-foreshadowed answer.
Is The Mermaid Mask worth it?
The Mermaid Mask is worth it if…
- you like detective games where questioning suspects is the core loop
- you like funny, fully voiced mysteries with lots to read and examine
- you like turning clues over in 3D and solving story-themed puzzles
- you like armchair detectives with red herrings and a fair ending
Screenshots
Question the crew of the Mortuga
You work the case as Detective Grimoire with Sally at your side, moving room to room through a hand-painted submarine where every cabin reflects its owner. Each suspect is fully voiced and has something to say about every other suspect and almost every clue you show them, so asking around is real detective work rather than filler.
The writing stays sharp and funny throughout, with running gags and dry back-and-forth between Grimoire and Sally. You show one crewmate a strange object, hear a straight answer, then show it to the next and get a lie that tells you even more.
Turn the evidence over yourself
Every clue is a 3D object you can rotate, open, read, and fiddle with to find hidden details. Reading documents and using the right object in the right place moves the plot forward, so examining things closely matters.
Between interrogations you solve a varied set of puzzles tied to the submarine, the ocean, and the suspects themselves. They are fair and rewarding to crack, with enough red herrings around them to keep you guessing about curses, time travel, vampires, and far stranger explanations until the ending lands.
What else should you know?
Do you need to have played the earlier Detective Grimoire games?
No. This is a self-contained murder case aboard the submarine, with Grimoire and Sally introduced as they investigate. Playing the earlier games adds jokes and returning references, but you can follow the clues and name the culprit without them.
How does the investigation actually work?
You explore the submarine, collect clues, examine them as 3D objects, question suspects about people and evidence, and solve puzzles that unlock new rooms and testimony. Progress comes from connecting what an object shows you to who should be asked about it next.
What kind of mystery is it?
A locked-room whodunit with a supernatural edge. The captain is found alone with only an ancient cauldron as an explanation, and the crew offers competing stories about curses and immortality. You sort alibis, secrets, and folklore until the bizarre truth fits together.
Is it a relaxed game to play through?
Yes, in pace. There is no fail state or time pressure; you wander, talk, examine objects, and think puzzles through at your own speed. The mood stays mysterious and atmospheric, lightened by constant jokes, with a haunting orchestral soundtrack underneath.

















