$9.99Duck Detective: The Ghost of Glamping
Eugene McQuacklin is back: divorced, bread-obsessed, and on the trail of a campsite ghost. Interview suspects, inspect the evidence, and fill in the blanks to name what really happened in this cozy 2-3 hour stand-alone mystery, complete with a new partner who finds him deeply annoying.
Is Duck Detective: The Ghost of Glamping worth it?
Duck Detective: The Ghost of Glamping is worth it if…
- you like detective games where you question suspects and connect clues yourself
- you want a cozy, funny mystery you can finish in an evening
- you enjoy puns, dad jokes, and a dramatic duck noir narrator
Screenshots
A haunted campsite with no murder
Someone reports ghosts at the glamping site, and you get the case. You walk the grounds in isometric view, poke through belongings, question a fully voice-acted cast of secretive campers, and sort spooky rumors from plain bad behavior. There is no murder here, just lies, crumbs of evidence, and Eugene narrating it all like a hardboiled noir detective who happens to be a duck. You can even throw bread to the fine beak of lady justice.
Inspect, interview, fill in the blanks
The reasoning is the game. You pick up keywords by looking closely at people, objects, and conversations, then slot them into deduction cards with missing words to state what happened and who did it. The clues sit fairly front and centre, and a built-in help system and difficulty options keep things moving, so the pleasure is in connecting the pieces and getting the phrasing right. Short, light, and played entirely at a relaxed point-and-click pace.
Good to know before you quack the case?
Do you need to play the first game first?
No. This is a stand-alone sequel, so the campsite case starts fresh. A familiar face returns alongside Eugene, which fans will enjoy, but nothing stops new armchair detectives from jumping straight in.
How long does it take to finish?
About 2 to 3 hours in one relaxed sitting. It is built as a small episode rather than a sprawling adventure: one campsite, one case, and an ending with a small final choice that slightly changes the closing animation.
Who is the new partner?
An investi'gator in training who joins Eugene whether he likes it or not. He prefers to work alone and in his own peculiar way, so the two bicker, compare notes, and give interviews an extra spark while you unravel the truth together.
Is there anything to do besides deducing?
Yes, in a small way. There is a dedicated QUACK button, for emphasis when the moment calls for it, plus bread-throwing in service of justice. Both fit the game's hand-drawn cute look and lighthearted tone.

















