$19.99Peglin Pegs, orbs and dragon-slaying physics
Peglin is a turn-based roguelike where your deck is a bag of orbs and every attack is a pachinko shot. You aim, fire into a board of pegs, and more pegs means more damage to the dragons that stole your gold. Between fights you collect, upgrade and mix orbs and relics, so losing a run just sets up a smarter next one.
Is Peglin worth it?
Peglin is worth it if…
- you like deckbuilders where drafting and synergies shape each run
- you enjoy turn-based fights with a physics puzzle in the middle
- you like short runs through woods, fortress, and dragon lair that reset on death
- you like cute pixel fantasy with a light revenge story
Screenshots
A deck built from orbs and relics
You start each run light and build as you go. After fights you pick new orbs, upgrade old ones, heal, or take relics that bend the rules for enemies and physics alike. Some orbs hit hard, others split, poison, or pay off when you strike lots of pegs, so the order you fire them in matters. Relics stack on top of that, turning a decent bag into a strange machine. Death ends the run, and the next map, foes, and offers are fresh.
Aiming a pachinko shot in a fight
Fights are turn-based. You choose a target, pick an orb, choose where to drop it, and watch it bounce. Each peg adds damage, and crit potions, refresh potions, and bombs give you ways to push a weak board into a strong hit. The little green hero stands at the top while woods, fortress, and dragon lair enemies close in. Cute pixel art and bright boards keep it cheery, even when your perfect aim finds the one gap you wanted to avoid.
What else should you know?
What is the story here?
Dragons have been popping peglins and taking your gold for years. You head through the woods, take the fortress, and go into the dragon lair to get it back. It is a simple revenge trip that gives each run a direction.
Can you heal or fix a bad run midway?
Yes, in small ways. Between battles you can choose healing instead of a new orb or upgrade, and potions and bombs let you salvage a rough fight. It helps, though it will not rescue a bag that fights the boards you are given.
How does the map work?
Every run generates a new map with its own path of fights, rewards, and surprises. You pick your route, so you decide when to chase a new orb, a shop, an upgrade, or an easier fight before a boss.
Is it only solo?
Yes, it is a single-player game about your own runs. There is plenty of reason to retry, since orbs, enemies, and map layouts change each time.

















