$7.99Kleromancy
A deckbuilding roguelike where you don't play cards: you roll 3D dice with real physics. Customize their faces, stack status effects and fight through 7 corrupted biomes against bosses whose signature moves you can read and counter.
Screenshots
From the Steam store
Kleromancy is a deckbuilding roguelike with a twist: you don't play cards, you play dice.
Every die in your inventory is a probability module with six interchangeable faces: it's your deck, your hand and your build. In combat, dice drop with real physics onto the table. Read the top face, manage your energy and chain attacks, blocks, heals and special effects.
Forge your dice
Earn new faces by winning fights and put them on any die you like. Mix damage, armor, burn, poison, stun or bombs, and build synergies that grow over the course of a run.
A table that won't sit still
The table isn't just for show: puddles, whirlpools, bumps and collisions change your rolls in real time. A meteor, a giant die or a pool of poison can turn a whole turn around.
Bosses with a signature
Every boss and mini-boss shows its mechanic on its own body and gives you a way to answer it. Break the Assimilator's web to wake your die, burst the Lord of Poison's sac before his discharge, or spend the Ancient Guardian's Tremor with your first hit.
Seven corrupted biomes
You wake up aboard the Theseus Ark, a generational station built to escape the Great Chill, the cataclysm that turned Earth into a frozen grave. A calm voice, the Nexus, guides you: you are an antivirus. Your job is to purge anomalies, push through corrupted biomes and take down the Guardians locking down each sector.
Mechanical Forge, Free Sectors, Memory Well, Geometric Fault, Data Dune and Crystal Enclave: a branching map with several routes leading to Biological Waste. Before you step into a combat room you can see which enemies are waiting, and the keys you collect from run to run open the way to the final biome.
Events and minigames
Between fights you'll meet merchants, shady deals and dice minigames where you can win big... or pay in gold.
Hundreds of combinations
Experiment with hundreds of faces, collectible dice, over a hundred relics, consumables and unlockable character archetypes, each with its own starting dice. Stack and mix status effects like burn, poison, vulnerable, strength, barriers or parries, then put your builds to the test against multi-phase bosses with charge-up mechanics and unique attacks.
New in version 1.1
Bosses and mini-bosses with a visible signature you can read and counter.
Eight new face families and six new dice.
Six legendary relics, one per archetype, offered only by bosses and mini-bosses.
13 new enemies and each biome's own enemy families.
Livelier combat and map: slow-motion finishers, snow, rain and room previews.
How far will you make it through the station... and what will you find once you cross the point of no return?
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Made by Kleros Lab, a solo dev project built in my free time from Spain. This is my very first game on Steam! Any feedback, ideas or thoughts are super welcome over in the Community Discussions.
Art Cover made by Chaba aka BigWander on YouTube.

















