$10.99Frostrain 2
Frostrain 2 is a roguelike deckbuilder about running the last train in a frozen world. You acquire, place, and upgrade train cars, stack them with hundreds of artifacts, and chase Happiness synergies that keep your passengers alive and your authority intact. Every run branches with events and routes.
Is Frostrain 2 worth it?
Frostrain 2 is worth it if…
- you like building synergies piece by piece until they pay off
- you like management alongside your runs, placing and upgrading cars
- you like choosing routes and living with event outcomes
Screenshots
A train that plays like a deck
Your deck is a train. You gather cars, slot them into place, and upgrade them to squeeze out more Happiness, then layer artifacts on top until the whole thing hums. Placement matters, so you shuffle the order to suit each situation and watch small bonuses stack into something much bigger. You spend Purple Coins earned after each run to unlock new artifacts for the next one.
Hard choices on a frozen map
Between building, you steer. Dozens of landmarks cross varied country, and you pick the route and answer the random events that pop up along it. Each decision pushes your little society toward a different future, and the story slowly opens up tales of other Conductors you can unlock, each with their own long-held aspirations. Prove yourself and Frost Mode waits with harsher conditions and hidden rewards.
Good to know before you board?
What are you actually trying to produce?
Happiness. It is the resource that keeps passengers alive and cements your rule as Conductor, and everything feeds it: which cars you take, where you place them, how far you upgrade them, and which artifacts you pair them with.
How do runs stay different?
Events hit at random, landmarks offer different routes through different environments, and the mix of cars and artifacts you find changes what kind of engine you can build. Special conditions can also unlock hidden stories about the Conductors.
What carries over between runs?
Purple Coins. You earn them at the end of each run and spend them to unlock new artifacts, so future runs start with a wider pool of synergies to find. Unlockable Conductors add more long-term goals to chase.

















