$16.99Demonic Mahjong Mahjong with cheating demons
Mahjong tiles meet a roguelike deckbuilder: you build scoring hands to rack up points and take down underworld bosses. With spirit allies, relics, tile upgrades, branching paths and 24 bosses, deckbuilder fans get a familiar loop in a very different skin.
Is Demonic Mahjong worth it?
Demonic Mahjong is worth it if…
- you like deckbuilders where drafting and upgrades shape each run
- you enjoy spotting tile combinations and chasing bigger scores
- you want colorful, funny underworld bosses with distinct tricks
Screenshots
Turn mahjong hands into boss damage
You hold mahjong tiles, spot sets and sequences, and turn them into points. Scoring follows basic mahjong rules, so knowing the game gives you a head start, but you can learn as you play.
The twist is what the score is for. Big combinations feed your strategy against bosses with their own active and passive skills, from Granny Meng to Ox-Head and Horse-Face. It is not about one pretty hand; it is about finding a scoring plan that survives the whole run to the deepest underworld.
A proper deckbuilder under the tiles
Around that mahjong core sits the usual deckbuilder machinery, generously stocked. You recruit from 100 spirit allies, collect 100 relics for lasting buffs, and pick up 35 offerings that tweak your hand, deck and even your luck.
Tiles change too, with 17 tile spirits and 12 tile variants to build around. Characters add active and passive skills with upgrades, so you can shape combinations around a particular playstyle. Add branching paths plus 10 regular and 90 special events, and every trip through the underworld shuffles the options.
Good to know before you deal the tiles?
Do you need to know mahjong to play it?
No. The scoring follows basic mahjong rules, so veterans start halfway there, but the game is built to be enjoyed without prior knowledge. You learn which tile combinations score while you build your run.
What do the events do between fights?
The path down includes stops like Granny Meng's Tea House, where a cup of Forgetful Tea or a favor for a shy ghost can change what happens next. With 10 regular and 90 special events, your choices carry into later battles.
How do characters change a run?
Each character brings an active skill and a passive skill, both upgradeable, so you pick tile combinations that fit them. One run might lean on a character's hand manipulation, another on raw scoring power.

















