$12.99Cropdeck Grow a garden that pays the rent
Cropdeck is a cozy farming roguelite deckbuilder where every plow, plant, water and harvest is a card. You clear fields, plan crop layouts, stack scarecrow passives and pay taxes to Sir Landlord, rain or shine. Easy to learn, with runs that reward sharp combos and steady upkeep.
Is Cropdeck worth it?
Cropdeck is worth it if…
- you like deckbuilders where drafting, upgrading and trimming cards decides the run
- you want cozy strategy with planting, watering and harvesting instead of combat
- you enjoy chasing synergies across crops, scarecrows and field layout
Screenshots
Farm with cards, not swords
You start each run with a small deck of farming actions. You clear obstacles, plow soil, plant crops in rows that pay off, then water, fertilize and shield them until harvest. Money from crops pays the tax bill when Sir Landlord drops by, so timing matters as much as placement.
After levels you earn gems to spend at the market. You can take themed packs, pick single cards, remove cards that clog your draws, and merge copies at the forge into stronger versions. Thunder, droughts, tornadoes and ice keep changing what a good field looks like.
Scarecrows that shape the whole run
Scarecrows sit beside your deck and grant passive perks all run long. You collect a limited set, hunt for ones that fit your crops, and swap out the ones that do not. Built around sets and upgrade paths, they turn plain planting into focused builds, with different biomes and hazards pushing you to adjust.
Unlocks keep adding crops, scarecrows, characters and difficulties, so early runs feel simple and later ones open more routes across the branching map of levels, shops and events. The loop stays calm and colorful, with short runs that suit tired evenings and enough replay value to try another combination.
Good to know before you plant?
How does a run actually play?
You follow a branching map through regular levels, shops and events toward tougher conditions. Each turn you play cards to till, plant, water, fertilize and harvest, manage soil and weather, and bank enough profit to cover taxes. Between levels you expand the deck at the market and merge duplicates at the forge.
What do scarecrows do?
They are passive companions with perks that support certain crops or play styles. You can hold only a limited number, so part of the strategy is choosing which ones to keep, which to remove, and which crop sets to build around them for extra bonuses.
Can you play it solo and at your own pace?
Yes. It is single-player and turn-based, with resource management rather than reflex tests. Base difficulties stay relaxed enough for short, calm sessions, while unlockable difficulties and characters change starting stats like card draw, scarecrow limit and currency for more pressure.

















