Bibidi Bibidi! artwork$9.59 (−20%)96%Positive
Deckbuilding pick

Bibidi Bibidi! Spells you build yourself

Slot card parts together into your own spells, then send a small wizard underground to shout them at monsters.

Is Bibidi Bibidi! worth it?

Bibidi Bibidi! is worth it if…

  • you like deckbuilders but want a twist on the formula, not another copy
  • you enjoy a turn-based fight that plays out like a small puzzle each round
  • you want your fantasy cute, hand-drawn and genuinely funny rather than grim
  • you like short runs that end with a reason to start another one

Screenshots

Every card is three spells in one

Most deckbuilders hand you finished cards. Here each card breaks into components, and the slots in your spellbook decide which part fires. The same card can attack, block or draw depending on where you put it, and the order of your slots matters. So each turn becomes a small puzzle: find the combination that gets you out of the pickle you are in. Will you Bibidi Babidi Boo your foes into oblivion, Sim Sala Kadabra yourself into shield and fresh cards, or shrink everyone into harmless fleas? The wizard will shout whichever you choose, loudly.

A dungeon with a Wishing Well at the bottom

Deep underground lies the Wishing Well, which promises your heart's innermost desires. The road there runs through a gauntlet of combat rooms and unusual encounters, and the story hints at something darker: what happened to your brethren, and are you the last wizard left? The run ends when you die or reach the core, and every attempt plays out differently thanks to randomized cards, events and rewards along the way.

Grow your build, unlock the Skymap

Between fights, your deck keeps growing. Rewards, events and the shopkeeper all offer new cards and sigils, so a run that starts clumsy can end as a well-oiled spell machine. Wins feed the Skymap, a destiny chart where you spend currency earned by getting far to unlock new cards and characters. Short runs, fresh drafts and unlocks waiting at the end: it is built so one more go always feels justified.

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