dotAGE artwork$17.5995%
Colony sim pick

dotAGE Outrun the Prophecy

You are the Elder leading a handful of Pips into an empty valley before the foretold apocalypse. Each turn you assign workers, grow food, forge tools and upgrade buildings, then pass the turn and face what the Prophecy sends. Merciless, funny and built to be replayed.

Is dotAGE worth it?

dotAGE is worth it if…

  • you like slow, careful planning where every worker counts
  • you enjoy colony sims about hunger, sickness and hard seasons
  • you want runs you lose, learn from and start again
  • you like board-game style systems with lots to optimize

Screenshots

Assign every Pip, then pass the turn

Your village runs on daily worker placement. You put Pips on crop fields, pastures, workshops and burial pits, train them into professions, and shuffle them again tomorrow when hunger, sickness or cold changes the plan. Placement matters, since fields do better near water and buildings gain from the right tile. You drop a worker on a task, pass the turn, and watch poison, disease, earthquakes and even kittens test the setup. Losing Pips to a bad season is part of the story, and starting over with new buildings and Elders is the point.

A harsh roguelite that keeps changing shape

No two runs use quite the same toolbox. With more than 200 buildings, 30 professions and 70 resources in the pool, each attempt deals out different techs, ailments and events, and winning back Elder memories unlocks stranger additions like VIPs. Difficulty levels let you keep it a relaxed turn-based town builder with cute pixel art and medieval music, or climb the mastery levels where one missed stockpile ends the valley. It is complex and demanding, and learning the production chains is a highlight.

What should you know before you start?

How long does a village last?

A run stretches across many turns of building, harvesting and surviving Prophecy events, with defeat sending you back to a fresh valley. Meta unlocks carry over between attempts, so new buildings, Elders and mechanics stay available next time.

Do your Pips have individual roles?

Yes. Pips can be trained into professions and moved between farming, herding, crafting, building and corpse duty as needs shift. Keeping enough hands on food while sparing some for tools and upgrades is the constant trade-off.

What is trying to kill your village?

The Domains send escalating events foretold by the Prophecy, from poison and disease to earthquakes and odd blessings. You see what is coming and stockpile accordingly, though bad timing can still undo a careful plan.

Is it approachable for new colony sim fans?

There are gentler difficulty settings and a turn-based pace that lets you think before committing. Expect a steep learning curve around placement bonuses and production chains, with early defeats teaching the systems.

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