$4.99 (−50%)Zero Hour Plan it, breach it, survive it
Zero Hour is a slow, methodical tactical shooter set across real-scale locations in Bangladesh. You and up to nine co-op friends clear rooms, rescue hostages, and defuse bombs, where losing your guns on death makes every doorway matter.
Is Zero Hour worth it?
Zero Hour is worth it if…
- you like slow, careful planning with co-op friends
- you like hostage rescue and bomb defusal rounds
- you like 5v5 PvP alongside co-op missions
Screenshots
Clear rooms together, slowly
You stack up with co-op friends, check the planning table, then move door to door through hostage rescues and bomb defusals. Doors are the whole game: kick them, ram them, blow them with C2, or find them wired by suspects. Inside are over 18 maps with elevators, bulletproof glass, shutters, and a breaker switch that kills the building lights. You count bullets in the magazine, repack when you can, and try not to lose a good loadout to one bad peek.
Guns, gadgets, and lost loadouts
You pick from over 23 weapons and 18 utilities, then tune rails, sights, and foregrips to taste. The catch is resource management: guns and gadgets are limited, and you lose them when you die. That makes the quiet jobs matter, like checking traps, cutting wires, and choosing who carries what. Coordinating with co-op friends pays off here, since one person on the door, one on the flash, and one watching the hallway beats everyone rushing the same room.
Suspects, traps, and one good dog
Suspects do not stand still and wait. Some set traps and alarms, some hold long angles, and some rush with suicide bombs. They react to incoming fire and shift position, so no breach plays out the same twice. Between missions there is a softer posting: you start as a handler with a small nameable puppy that rests in its cage, follows you around the training facility, and after three completed missions can deploy with you. Someone still has to watch the dog while watching the corners.
Good to know?
How many co-op friends can join you?
Up to 10 players can join forces in cooperative missions, with hostage rescue and bomb defusal objectives. You can also play solo with up to 9 AI squad mates, and use the planning table to go over the operation before moving in.
Can you play it solo?
Yes. You can run missions alone with up to 9 AI squad mates, working through story-driven NPCs and objectives at your own pace. It is slower and more deliberate than jumping in with co-op friends, since every door, trap, and angle is yours to handle.
What is the PvP side like?
The 5v5 mode covers bomb defusal, hostage rescue, and deathmatch, with a leaderboard and tier system. Loadouts carry risk because limited guns and gadgets are lost on death, so saving a good rifle can matter as much as winning the round.
What makes breaching interesting?
Doors have more than one answer: kick, door rammer, C2 explosives, and back kick combined with grenades. Suspects wire traps and alarms on the other side, while shutters, bulletproof glass, and light controls change what a room looks like when you finally get in.

















