$19.99Tools Up!
Grab a roller and a co-op friend, then race the clock to renovate an apartment before time runs out. You paint, strip wallpaper, lay floors and haul couches through cramped rooms, and the fun is in tripping over each other while trying to look organized.
Is Tools Up! worth it?
Tools Up! is worth it if…
- you like short, timed co-op rounds with friends
- you want simple controls non-gamers can pick up
- you like splitting jobs and shouting instructions across the couch
- you like colorful, funny party games about everyday chores
Screenshots
Paint, haul and fix against the clock
Each job drops your crew into an apartment with a blueprint and a timer. One of you grabs paint while another rips up old flooring, someone else clears debris or shoves a couch into place. Levels last only a few minutes, and you climb through the building as new floors bring new layouts and chores to split up.
Controls stay simple, so even co-op friends who rarely play can join in and be useful. The colorful rooms help too: it is easy to see what still needs paint or flooring. Expect plans to fall apart when hallways clog and buckets end up in the wrong room. That mess is the point.
What should you know before you start?
How does a renovation job actually work?
You start with a blueprint showing what each room needs, then fetch materials, paint walls, lay floors, clean up and place furniture before the timer ends. Jobs reward speed and tidy teamwork, with better grades for finishing fast and wasting fewer trips.
Can you play it solo?
Yes, there is a single-player option, but it is built for a crew. Solo runs mean a lot of running back and forth between paint cans and rooms, and later apartments feel made for more hands. Bring at least one co-op friend if you can.
How many co-op friends can join?
Up to four can play together locally, sharing one screen and splitting the work. Two is a sweet spot for coordination, while a full crew of four turns small apartments into cheerful traffic jams.
Does it stay fresh across levels?
The campaign moves up through the building, with different themes and new twists every floor or two. Almost every level adds a layout change or task variation, so you are rarely doing the exact same paint-and-carry loop twice in a row.


















