$9.99Quake Rocket jumps and castles, thirty years on
Quake is the dark fantasy shooter that started rocket jumps and strafe runs, back in a cleaned-up version with the full campaign plus expansions. The reason to grab co-op friends: four of you can fight through bases, castles, lava dungeons and cathedrals together, splitting rockets, runes and revives. Fast, gory, loud, and over quickly enough for one more run.
Is Quake worth it?
Quake is worth it if…
- you like short co-op sessions where everyone shoots and nobody waits on story
- you want the full campaign and expansions playable together with crossplay
- you like fast retro shooters with shotguns, rockets, gore and heavy guitar mood
- you like mixing co-op runs with quick 8-player deathmatch breaks
Screenshots
Four Rangers against the dimensions
You pick Ranger duty together and push through infested military bases, medieval castles, lava-filled dungeons and gothic cathedrals, hunting the four magic runes that open the way to the ancient evil.
Coordination stays simple. One of you holds the doorway with the Super Shotgun while another lobs grenades around corners, a third grabs the Quad Damage and the nailgun, and someone has to go back for the rune you walked past. Blood, gibs and grotesque horror detail keep every room readable: threat here, ammo there, exit somewhere above you.
Old guns that still set the pace
Your shared arsenal is small and easy to learn, which helps when co-op friends join mid-campaign. Shotguns for close doors, nailguns for steady pressure, grenade launcher for banks and bounces, rocket launcher for crowds and the odd jump to a ledge. Enemies give you clear jobs too: corrupted knights rush you, deformed ogres trade shots at range, fiends leap through 3D space, and the rest of the twisted crowd fills the gaps.
Sessions move fast. You load in, clear a room, grab health and shells, find the button or teleport, and keep moving. There are no long talks or objectives to brief. Someone dies, they respawn, you keep the run going.
Stay together for the match, or split apart
When the group wants a break from teaming up, the same lobby turns into pure retro combat. It supports 8-player online matches and 4-player local split-screen matches, with dedicated server support for matchmaking and peer-to-peer for custom games. Think small arenas, fast respawns, and rocket math deciding who controls the Quad Damage corner.
The package around both modes is generous. You get the original game plus The Scourge of Armagon, Dissolution of Eternity, Dimension of the Past, Dimension of the Machine, and Dawn of the Machine, with free mods and missions like Quake 64 to download. Enhanced models, colored lighting and the Trent Reznor soundtrack come with the Enhanced version, and the untouched original version is included too.
Do you need to know before playing?
How does joining friends work?
It is built around short sessions and simple setup. You can run the campaign cooperatively or switch the same group into competitive matches without changing games.
What do you actually fight against?
Twisted monsters across military bases, castles, lava dungeons and cathedrals: charging knights, grenade-lobbing ogres, leaping fiends, flying scrags, exploding slimes and more. Combat is close, fast and gory, with blood effects and enemies breaking into remains. Horror imagery runs through the creature design and the gothic rooms.
Which version do you get here?
Both. This release includes Quake Enhanced, with up to 4K and widescreen support, enhanced models, dynamic colored lighting, anti-aliasing, depth of field and the original soundtrack and theme by Trent Reznor, plus Quake Original, the untouched and fully moddable version. Extra expansions and curated free mods and missions expand the map pool further.


















