Free to playPredecessor A MOBA you play in third person
Predecessor is a 5v5 third-person MOBA where you and four teammates pick from over 45 heroes and fight to outpush the other squad. Matches reward aim, positioning, and good callouts, so bring co-op friends, squad up with voice comms, and win your lane together.
Is Predecessor worth it?
Predecessor is worth it if…
- you like 5v5 matches where teamwork decides the win
- you want co-op friends in the same squad with voice comms
- you like learning one hero deeply, then another
- you like shooters with tactics, lanes, and timing
Screenshots
Third-person team fights with room for style
You play shoulder-high behind your hero, aiming shots and abilities yourself instead of clicking across a map. You vault over enemies and terrain, slip around walls and structures for angles, or take to the skies and rain damage down on the other team. It makes familiar MOBA work — holding lanes, timing pushes, backing up teammates — feel physical and fast. Bring friends and the plan gets funnier: one of you baits, one flanks, one cleans up.
A big roster that rewards sticking with a main
There are over 45 playable characters, from stance-shifters to summoners, gods to soldiers. They are built to be easy to pick up and take real time to master, so you can learn the basics with co-op friends and still have new tricks to chase later. Skill is rewarded whether you are new or chasing ranked and tournaments. Losing a fight usually means someone aimed better or picked a smarter moment, which stings less when the rematch is one queue away.
Good to know before you queue?
What does a match actually ask your team to do?
It is team-based tactical combat in third person: five heroes per side, each with a role to fill, pushing lanes, defending structures, and picking fights when the odds favor you. Coordination matters more than solo kills, so decide who engages, who follows up, and when to back off.
Is there a competitive scene beyond casual matches?
Yes. Alongside regular matches, there is a packed competitive setup that mixes community tournaments with official esports events. If your stack starts winning consistently, there is somewhere louder to take it.
How do the visuals and sound feel in a fight?
Big and punchy. The game aims for high graphical fidelity for a MOBA, with detailed battlefields and strong audio that sells every explosion. In a close team fight, that presentation does a lot of the excitement work.

















