Moonbase Alpha artworkFree to play90%Very Positive
Co-op pick

Moonbase Alpha Fix a moonbase with friends

A meteorite knocks out the oxygen on a NASA moonbase, and you and your co-op friends have minutes to fix it. Grab tools, drive the rover, patch solar panels and life support, and argue about who drives. Short, silly, and best with a full crew of six.

Is Moonbase Alpha worth it?

Moonbase Alpha is worth it if…

  • 1 --- you like co-op games built around one shared emergency
  • 2 --- you like co-op friends to split jobs, drive, and fix things together
  • 3 --- you like timed repair puzzles with more than one solution
  • 4 --- you like funny voice-chat sessions on a realistic moonbase

Screenshots

Fix the moonbase before the air runs out

You come back from a research trip to find Moonbase Alpha choking after a meteorite hit. Solar panels, oxygen lines, and power units need repair or replacement, and the clock is ticking at around 25 minutes.

There is no lone hero fix. One of you hauls parts in the rover while another welds, a third runs the repair robot, and someone reads the manual out loud over voice chat. You get scored on time, with several working routes to success, so the second run goes smoother once your team learns which jobs to do first.

Rovers, robots, and very serious radio chatter

The base sits on an accurate stretch of the lunar south pole, built with solar power and moon-dust processing in mind. You move in low gravity on foot or pile into a rover that bounces with lunar physics to reach far-flung equipment.

You can also build and pilot a small repair robot for the fiddly jobs. Up to six players can join over LAN or internet, with voice chat for coordination and leaderboards for bragging rights. Multiple maps let a duo pick a smaller job or a full team take on more ground to cover. Typing in chat is half the comedy.

Good to know before you land?

Can you play it solo?

Yes. You can go in alone and run the repairs yourself, but the job was built for a crew. Solo means more driving back and forth and slower fixes, so treat it as practice for the real co-op shift.

How long is a session?

One emergency runs about 20 to 25 minutes. That makes it easy to fit in a round or two, retry for a faster time, and swap roles without losing an evening.

What do you actually repair?

Life support, power, and oxygen production around the outpost. Expect damaged solar arrays, broken system components, and supply runs, using hand tools, the rover for transport, and a pilotable robot for remote fixes.

Does it get easier on repeat plays?

Yes, that is the point. The layout and priorities stay learnable, so your team gets faster as you memorize where parts live, which repairs matter first, and who should drive while everyone else works.

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