Make Way artwork$14.9991%Very Positive
Co-op pick

Make Way Build the track, ruin the race

Build the track, then survive it. You and your co-op friends snap together loops, seesaws and train crossings, then race six cars through the mess with goo cannons and giant mallets. Rounds are fast, silly and different every time.

Is Make Way worth it?

Make Way is worth it if…

  • you like co-op games where building the arena is half the fun
  • you want fast party rounds full of crashes and betrayals
  • you like tuning chaos up or down with custom rules
  • you want bots that keep races full with fewer co-op friends

Screenshots

Build a terrible track together

Every match starts with a pick-and-mix menu of track pieces. You grab a loop, someone else drops a corkscrew, a third co-op friend adds a train crossing just to watch everyone suffer. Then you bolt on barriers, boost pads, obstacles and power-ups.

The best part is the intent. You place a boost pad on a curve knowing full well it will jettison the leader off the edge. Races stay short, the course grows rounder after rounder, and the whole thing is a highlight when played with friends who enjoy a bit of sabotage.

Six cars, wacky weapons, no mercy

The racing itself is classic top-down combat racing. Six racers shunt through checkpoints to the finish line, grabbing weapons like goo cannons, Tesla coils, rooftop shotguns and a giant mallet. Each checkpoint is a respawn point, so revenge arrives quickly.

Handling is simple to pick up and rounds chain together fast, with very little downtime between crashes. Bots fill empty seats and show no mercy either, which makes it easy to get a full, chaotic grid even with only two or three of you.

Bigger, meaner courses every round

The finish line is not the finish. After each round you bolt on new pieces, so a small starter loop grows into a monstrous tangle of ramps, seesaws and hazards before someone takes the trophy. Bonus points for performance decide the winner.

You unlock new track pieces, hazards and vehicles as you play, which keeps later courses wackier. Custom rulesets let you toggle traps and safety barriers on or off, from a safe family run to full chaos with no walls. Team Mode and extra vehicles and environments arrive with the World Tour update.

Good to know?

Can you play it with fewer than six people?

Yes. It supports up to six racers on the same screen or online with cross-platform play, and bots fill the rest of the grid. With two or three of you plus bots, races still feel full and rowdy.

How does Team Mode work?

Team Mode, added in the World Tour update, lets you race as a squad instead of every car for itself. It is the closest the game gets to teaming up against the rest of the grid rather than just wrecking your friends.

Do you keep the same track all match?

You start small and grow it. You build a first course, race it, then add new pieces and hazards after each round. By the end you are racing a much larger, more perilous version of where you started, then you begin fresh with a brand-new course.

Is it good for kids or mixed skill groups?

Yes, with the right settings. The driving is easy to learn, and turning on safety barriers and turning off traps keeps things friendly. Turn everything the other way and it becomes a fast, spiteful party game for experienced groups.

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