$19.99Farever Combat worth mastering, together
Farever is an online fantasy action RPG set across the open realm of Siagarta, playable solo or with friends. You climb cliffs, glide over ravines, clear dungeons and enemy camps, and build your fighter from classes, weapons, and crafted gear. Bring co-op friends for coordinated spells, strikes, and rescues.
Is Farever worth it?
Farever is worth it if…
- you like teaming up with co-op friends against bosses and dungeons
- you like open-world exploring, climbing, gliding, and loot hunting together
- you like tinkering with classes, weapons, and crafted builds
Screenshots
Clear dungeons and camps side by side
Siagarta is built for a party that likes to wander and fight. You roam vibrant landscapes with allies, poke into forgotten temples, underwater caves, and hidden caverns, and take on dungeons, enemy camps, world bosses, and elite enemies.
Combat rewards playing off each other. You pick a class like Warrior, Rogue, Mage, or Cleric, mix weapons, skills, and attributes for your own synergies, then coordinate attacks for heavy spells and finishers or step in to block and support. You drop into the melee while your friend holds the line, then swap roles when the boss turns around.
Climb, glide, craft, and grow your legend
This is also a game about getting around and getting geared. You climb sheer cliffs, glide above ravines on the wind, descend into caverns, and dive into deep lakes to find treasures and equipment.
Between fights, you gather rare materials, learn jobs, and craft weapons and gear shaped around your build. Specializations, weapon skills, and custom equipment change how you play, so one friend can forge swords while another chases relics. It is a slow completion grind of monster logs, chests, jump puzzles, and time trials, best taken one boss at a time.
Good to know about co-op?
Can you play it solo or with friends?
Both. Farever is an online multiplayer action RPG you can play alone or with allies, and dungeons and open-world bosses work either way. Solo dungeon bosses can be rough to handle alone, so bringing friends makes the big fights much more manageable.
How does teamwork work in a fight?
Each player brings a different class and weapon mix, then coordinates in combat. You combine attacks for spells, strikes, and finishers, or protect and support allies when they draw danger. It pays to talk about who hits, who blocks, and who patches everyone up.
What do you actually do together outside combat?
Explore Siagarta as a group: travel between temples, camps, caves, and lakes, chase treasure chests, jump puzzles, time trials, and points of interest. Gathering and crafting jobs also split nicely, with one player farming materials while another crafts gear for the party.
Does it hold your hand?
Not much. You get a map with icons and are free to chase them, hunt different monster types for XP bonuses, and fill out your log. That freedom suits co-op friends who like picking a direction together rather than following a strict main quest.






















