$19.99Escape Simulator 2 Escape Rooms, Anywhere You Like
Trapped in Dracula’s castle, a stranded starship, or a pirate island with your co-op friends: search every drawer, connect the clues, and talk your way out together. Up to 8 can join a room, with built-in voice chat for the arguing part.
Screenshots
One room, up to eight brains
This is built for co-op play. Up to 8 players can join a room online, with built-in voice and text chat, so one of you can read the cryptic map while another fiddles with the lock. You pick up and examine objects, move anything that is not bolted down, wipe away dirt, take a seat, and even drive vehicles. Best played with two or three co-op friends splitting the searching: you check the bookshelf, they check behind the painting, and someone inevitably pockets the key item in the trash inventory.
Three packs of proper escape rooms
You get three packs of four rooms: Dracula’s Castle, where you free a town from a dark curse, Starship EOS, where you retrieve an energy source from a dark sphere after a collision, and The Cursed Treasure, where you follow a map across a pirate island. Each room is a chain of searches, clue connections, and reveals. The puzzles feel distinct and deliberately built rather than endless code hunts, with a moderate difficulty that keeps things moving. It is darker and more mysterious than the first game, but not horror: no jump scares, no gore.
Build rooms, then watch friends suffer
When the twelve rooms run out, the supply does not. Room Editor 2.0 lets you design your own escape rooms, with a building editor that handles working stairs, a new lighting engine, and Sequence animations to bring traps and reveals to life. Thousands of player rooms kept the first game going, and the tools here are more powerful and easier to use. You can also customize your character, hang around the lobby between rooms, and hunt hidden tokens and harder Darkest Room versions if your group likes extra homework.
Good to know before you team up?
Can you play it solo or with just one friend?
Yes. It is designed for both solo play and multiplayer, and a duo works well: one person reads clues aloud while the other tries them. Larger groups are supported, but with only one interaction per puzzle, small teams keep everyone busy.
Is it scary?
No. The castle and island lean dark and mysterious, with curses and traps in the fiction, but there are no jump scares or gore. If your group likes atmosphere without horror, this hits that middle ground.
What do you actually do minute to minute?
Search rooms, pocket useful objects, read notes, line up symbols, and unlock what opens next. Expect lots of examining, rotating, placing, and wiping things clean, plus sitting down whenever you like. The built-in hints nudge you forward if the group stalls.
What happens after the main rooms?
You can chase the extras: hidden tokens that form a hint painting, tougher Darkest Room takes on puzzles you already solved, and community rooms from the editor. More official content is planned after release, while the first game keeps getting support too.

















