$14.99Chippy Shoot bosses apart, pixel by pixel
Chippy is a twin-stick bullet-hell shooter about taking giant pixel bosses apart piece by piece until you reach the core. Every boss supports local co-op, so you and a co-op friend can split the dodging, shooting and chipping duties. Short rounds, clear roles and fast restarts make it easy to share.
Is Chippy worth it?
Chippy is worth it if…
- you like co-op games where you and a friend take down one big boss at a time
- you enjoy fast arcade rounds, learning patterns and beating your best time
- you want local co-op friends play with simple roles: dodge, aim, chip away
Screenshots
Chip bosses apart together
You and a co-op friend face a huge pixel lifeform, shoot chunks off its sides, then aim for the exposed core. One of you can draw fire and weave through bullet patterns while the other holds position and keeps chipping at a turret or joint.
There are over 14 multi-phase bosses, and each one changes behavior as you break it. You decide where to concentrate fire: damage a part directly or cut away the section it hangs from to detach it faster. Powerups let you lean offensive or defensive based on skill level, so mixed-skill pairs still work.
Short rounds built for retrying
Rounds are compact and score is simple: fastest time wins. That keeps sessions with co-op friends social and low-fuss. You jump in, lose a run to a wall of projectiles, and start again without a long reset.
The pace is fast and tense, and the later bosses are demanding. Easy versions of each campaign lower the punishment if you want a calmer night, while Nightmare versions wait when you both want more pressure. Leaderboards, watchable replays you can speed up, slow down or hijack for practice, and Workshop stages add reasons to return.
Good to know?
Can you play the whole thing in co-op?
Yes. Local co-op is supported for every boss, so you can team up with a friend across the campaigns rather than saving co-op for a side mode.
How hard does it get for two players?
Still challenging. The bosses are multi-phase bullet-hell fights with dense patterns, and later ones test patience and coordination. Easy versions of each campaign soften the difficulty if you want to learn together first.
What do you actually do differently as a pair?
You share movement, aiming and target choice. One player can focus on survival and clearing a section while the other keeps pressure on the core, and you can pick offensive or defensive powerups to match how confidently each of you dodges.




















