
Castillon Build by day, survive the night
You claim a new land, raise a castle, and defend it from demon waves as a spell-slinging wizard.
Is Castillon worth it?
Castillon is worth it if…
- you like classic RTS base-building but want it in short, approachable sessions
- you enjoy tower defense best when the towers themselves are the puzzle
- you want a co-op strategy night that fits in an evening
- you like runs that end, teach you something, and make you want one more go
Screenshots
Better with a friend on the wall
Two-player online or LAN co-op turns the whole day-and-night loop into a shared job. One of you gathers wood and expands the kingdom while the other scouts for loot, then you meet at the walls when the demons arrive. Sessions stay short and round-based: build, defend, see what breaks, queue up again. Easy to join a lobby, coordinate for a few minutes, and jump straight into the next night.
Runes that rebuild your towers
Every tower has three slots for runes drawn from four schools of magic: Holy, Arcane, Necrotic and Engineering. The combinations matter more than the individual parts. Slot the right runes and the same tower becomes a devastating laser beam, a raging twister, an enhancement aura for everything around it, or a tanky tower golem standing on the front line. Half the fun is experimenting: a setup that carried you through one level may fall apart on the next, so you keep mixing new combinations to see what the night throws at you and what answers you can invent.
A wizard worth levelling
Your hero is not just a turret with legs. The wizard has RPG-style stats and progression: after each attempt you earn experience and skill points to pour into Vitality, Dexterity, Intelligence or Wisdom, shaping the character around how you like to play. Each morning also brings random Drafts, choices that upgrade your buildings, teach new spells or jumpstart resource production. Small decisions stack up, and every run plays out a little differently.
How long does the campaign take?
How long does a full playthrough take?
The main campaign runs about 4 to 6 hours across 5 levels. That is the short version: replaying with a friend, chasing 3-Star ratings on every level, and pushing Endless Mode to its limit can take much longer. It is built as a compact, distilled take on the classic base-defense formula rather than a sprawling campaign.
Can you adjust the difficulty?
Yes. Every level has modifiers that make it easier or harder, and your final score is rescaled to match. Either way the game keeps score honestly.

















