$24.99《蜀山:初章》买断版 Cultivate from mortal to Nascent Soul
A Chinese open-world cultivation RPG across 7056 square kilometers with no map changes, where you pick spirit roots and talents, break through realms, hunt skills and gear, and can team up with friends to clear demons or build a clan and fight over strongholds.
Is 《蜀山:初章》买断版 worth it?
《蜀山:初章》买断版 is worth it if…
- you like co-op friends for shared grinding, loot and trading
- you want to build a sect together and contest strongholds
- you enjoy planning cultivation builds around roots, techniques and gear
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Team up and clear demons together
The buyout version covers both solo play and online play, and the solo path explicitly lets you bring three or five friends along to fight demons. You pick cultivation builds, spirit roots and techniques, then roam towns, seas and sky together hunting monsters for loot and word entries. It is the straightforward co-op loop the game actually supports: join up, share the grinding, trade what drops.
A huge seamless cultivation world
The map is one unbroken 7056 square kilometer world, from border towns at sunset to open sea and sky, with day-night cycles and seasonal changes by time and terrain. You fly on a sword across long distances, explore underwater shallows, and set your own cultivation path instead of following one fixed quest chain. No air walls means co-op friends can wander off in different directions, which is both the charm and the scheduling problem.
Build clans and fight over territory
In multiplayer, friends form families as the core unit, pool resources to build a sect, assign roles like elders and sect leader, and take strongholds on the shared map. That includes large PvP stronghold and sect wars, declarations between families, plus large group PvE challenges and options like joining a loose-cultivator alliance. If your co-op friends like organizing, recruiting and holding ground, this is where the game points you.
What should co-op friends know first?
Can you play it solo or do you need friends?
You can play solo, and the single-player path is built to allow solo cultivation or teaming up with a small group. The clan building, territory fights and large group challenges live in multiplayer, so solo players miss that side of the game.
What do you actually do together moment to moment?
You travel the open map, fight monsters, collect techniques, gear and materials, and work through realms from mortal toward higher stages. Life professions like pill refining and weapon crafting feed into this, with crafted goods traded through stalls and the cross-server consignment house.
How does character building work for a group?
You start from birth spirit roots and talents, which shape cultivation speed, breakthrough difficulty, stats and encounters. From there you collect manuals, skills, treasures and entries by exploring, quests, monster drops and observation, with different schools such as sword cultivation, side paths and talismans plus planned schools to come. Groups tend to split roles by school and gear rather than fixed classes.
Does gender selection work from the start?
No. You cannot pick a female character at creation. After finishing the main quest called After Meeting Again, you can buy an item from blacksmith Tang Zhutie at Penglai Inn to change to a female appearance.

















