Town to City artwork$22.49 (−25%)97%
City builder pick

Town to City Build a village your way

Build a 19th-century Mediterranean town and grow it into a prosperous city, with no grid forcing your hand. Place houses, shops, parks and winding streets where they look right, keep workers, artisans and the bourgeoisie happy, and expand into farming and tourism across multiple towns.

Is Town to City worth it?

Town to City is worth it if…

  • you like city builders that stay cozy and low-pressure
  • you enjoy decorating streets, homes and parks in fine detail
  • you want grid-less building with terraforming to shape the land
  • you like watching a small town grow into a connected region

Screenshots

Streets that bend where you want them

There is no grid here. You place houses, shops and plazas freely and link them with winding streets and alleys, in neat rows or in an organic sprawl that follows the land. You can reshape that land too, raising elevation and cutting water and terrain to fit the town in your head.

The economy gives that freedom some shape. You assign workers to jobs, research new buildings and decorations, and connect new towns through trade and travel routes as farming and tourism open up. It stays low-pressure throughout, more about steady growth than avoiding collapse.

A town dressed house by house

This is a city builder for city builders who fuss over flower beds. Set lighting, plant flowers and wooded parks, and decorate houses and buildings to match or clash, with hundreds of decorations and fine placement tools on top of colorful voxel buildings.

You can pull back for districts and roads or zoom close enough to place a bench, pot or parasol by one door. Photo mode saves the result, and first-person view lets you stroll the streets you just laid, which is the closest a mayor gets to checking the gutters.

Residents with names and requests

New families move into the homes you place, settle down, form families and keep animals nearby. Everyone has needs, from workers to artisans and the bourgeoisie, plus individual requests about what they want in the neighborhood.

Meeting those requests draws more people in, which funds more research and building. Town and citizen management views keep track of who needs what, so the loop stays readable: house them, please them, watch the region develop and prosper.

What else should you know?

Can you play story mode or just build freely?

Both. The full campaign gives you quests and a reason to expand, while sandbox mode leaves the map open for building at your own pace. Residents stay patient while you take your time.

Do animals live in your town?

Yes. Pets and livestock settle in alongside residents, which makes lived-in streets and farm towns feel more settled. They sit beside homes rather than driving production on their own.

What does research unlock?

Separate trees cover buildings, technology and decorations. Progress brings new places to put down and new ways to dress them, so growth opens creative options as well as jobs.

What is the music like while you build?

A relaxing soundtrack by Paul Aubry plays under the day and night cycle, paired with soft lighting and a calm pace. It suits long sessions of placing one more park before stopping.

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