KAISERPUNK artwork$29.9970%
City builder pick

KAISERPUNK Build a city, forge an empire

Build a city-state in an alternate 1918 to 1945 and turn it into an industrial empire. You lay out housing, services and logistics, run deep production chains, then supply armies, ships and planes to take over 100 regions. Made for city builder fans who want their factories to feed a world conquest.

Is KAISERPUNK worth it?

KAISERPUNK is worth it if…

  • you like slow, careful planning around production chains
  • you want a city builder where industry supplies a war
  • you like growing one city from settlement to metropolis
  • you like alternate-history decades between the world wars

Screenshots

A production city that has to keep people willing

You shape the city from empty ground: housing, jobs, public services, transport links and logistics. New technology opens over 100 buildings and upgrades, from early zeppelins to later bombers, so a small settlement grows into a 20th-century metropolis. Citizens need employment and decent conditions, and you watch morale as you expand. Grow too fast without what they need and shortages, unrest and fire take hold. You set trade and keep goods moving to the right places, because even a large army stalls without supply.

Chains from trees to bullets, then war by land, sea and air

Industry is the core loop. Over 90 linked chains turn raw materials into finished goods, with trees ending up as newspapers and ore ending up as bullets. You fine-tune the economy, place factories, and sort logistics so each step gets what it needs. That output feeds conquest across a global map of over 100 regions. You build forces for land, sea and air, meet other city-states left after the Great War, and choose alliances or open conflict to expand your influence.

Good to know before you build?

Can you play it solo?

Yes. It is a single-player game about your own city-state against AI rivals on the world map.

How does conquering the world work?

Rival city-states hold regions across the global map. You raise armies, ships and aircraft, pick where to push, and take territory region by region until your empire dominates.

What do you actually manage in the economy?

Raw goods, intermediate products and finished supplies across dozens of linked chains. You place producers, connect logistics, assign workers, trade surpluses, and keep military goods flowing so expansion does not outrun supply.

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